Orbital Chaos by Jokku
Your mission is to launch as many satellites to the orbit as possible. At first this might seem easy but when the satellites start to stack up you will be running out of space pretty fast.

Controls
Move your mouse to automatically switch between the "aim points".
Press left click to fire a shuttle to the selected "aimpoint". When to shuttle reaches the "aim point" it will place a satellite and return to earth.
The white circle shows the orbit that the satellite will move around earth.
F11 to go fullscreen. F5 to restart game.
And if you hit a planet or a other satellite you lose :)
Credits and afterthoughts
Please feel free to check out HRME he made the awesome music for this game and helped me a lot by testing the game and giving me new ideas.
This was my first time participating in Ludum Dare. Making all the sprites, sounds and code was a lot of fun and I will be participating in future for sure. Sadly I got sick halfway through the jam so the game isn't as polished as I hoped it would be. But I hope you enjoy it and find time to give it a review. ;)
Ratings
| Overall | 173th | 3.818⭐ | 24🧑⚖️ |
| Fun | 155th | 3.727⭐ | 24🧑⚖️ |
| Innovation | 271th | 3.524⭐ | 23🧑⚖️ |
| Theme | 229th | 3.932⭐ | 24🧑⚖️ |
| Graphics | 899th | 2.977⭐ | 24🧑⚖️ |
| Audio | 371th | 3.286⭐ | 23🧑⚖️ |
| Mood | 341th | 3.4⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 28🗨️ |
Easy to play, but gets tricky when there is lots of satellites.
And I like the music!
Super easy to grasp, quite hard to make a good score, that's really nice! I really enjoyed the flow like feeling while playing.
I hope your health is better now, thank you for sharing your game :)
Would be great if it fit on screen and not hide behind by taskbar
I have a couple of questions @jokku about the design decisions:
* Why can you only shoot in 8 directions?
* Sometimes satellites that have been in orbit a while crash with each other, is that intended?
Great job, many 5's from me :slight_smile:
To answer you questions:
1. Movement of the satellites is controlled by paths. When I made the paths I didn't know how to "code" them in so I made them by hand. So one ring is 8 differend paths so I didn't have time to make more.
2. Satellites crashing in orbit was a bug a thought I fixed. :/ I think the reason for random explosion still happening is due to rotation of the satellites. When the satellites spin around them selfs their hitboxes rotate too. And sometimes if the satellites are really close to each other their hitboxes collide.
Thanks for asking those questions it was fun to answer them. :D
Code for the orbit is something like
angle += speedOfSatellite; //(in radians or degrees)
x = planetCenterX + cos(angle) \* distance_to_planet;
y = planetCenterY + sin(angle) \* distance_to_planet;
(I am telling you this because I hope you continue on the game :smile:)
Keep up the good work! :smiley:
I had a menu made but it looked so unpolished and bad that I didn't put it in. xd
ps. your game was awesome
@mrjorts Thanks for those ideas I will try to add them!