Goblin Getaway by notime4games
You have awakened the rage of the mountain and must flee with all the diamonds you can carry!
Gain score depending of the amount of diamonds you've picked up, but don't carry too many - they will slow you down!
Space - jump. Holding down jumps further
Control - throw away diamonds to gain speed but decrease score multiplier

Ratings
| Overall | 325th | 3.405⭐ | 23🧑⚖️ |
| Fun | 242th | 3.476⭐ | 23🧑⚖️ |
| Innovation | 227th | 3.405⭐ | 23🧑⚖️ |
| Theme | 41th | 4.214⭐ | 23🧑⚖️ |
| Graphics | 238th | 3.548⭐ | 23🧑⚖️ |
| Humor | 125th | 3.405⭐ | 23🧑⚖️ |
| Mood | 183th | 3.395⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 8🗨️ |
One thing that disappointed me a bit was that the game definitely rewarded you for just stocking up a big collection of diamonds at the beginning and then throwing them all out to try to squeeze out a few more points on top of that big chunk. Couldnt get past 170k range, would have really liked it if the high scores were working!
Thanks for sharing this game! Also- nice work on the title art- it definitely grabbed my eye :)
I really like your implementation, very cool game mechanic. Also liked the leader board concept.
Really cool game, I actually got a high score :). I could see this becoming a mobile game. One thing that could be improved is the jumping, maybe adding some ledge forgiveness would make it feel a bit better([here](http://kpulv.com/123/Platforming_Ledge_Forgiveness/) is an article explaining what I mean).
Would you return me a favour and my game? :)
https://ldjam.com/events/ludum-dare/40/the-real-war
The cover graphic is really nice !