connect the dots 3D by thijs9907

[raw]
made by thijs9907 for LD 42 (COMPO)

connect-the-dots-3D.gif

my first time participating in a game jam i had a blast creating this horrible game.

Hit some snags with the webgl portion but was soon fixed with some good old elbow grease

its a simple game about connecting some dots in 3d space but the more dots you connect the less space will be left to connect more dots you will be scored based on your total distance traveled

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tbeakl
13. Aug 2018 · 18:45 UTC
It is a good game, but I found that it was a bit too easy because there seemed to be very few moves which were blocked by other lines.
Lumos
26. Aug 2018 · 13:48 UTC
I like it. It's simplistic and intuitive. But honestly, I concur with @tbeakl: There are so many dots that "running out of space" is never an issue, and given that points are transferred between levels, I had 500 at the end of level 5, where the target goal for that level was 210. Far too easy. The 3D aspect also seems to introduce virtually nothing, as turning the camera only helps establish the longest possible lines... which isn't of much use anyway, as you can just spam connections and rack up shitloads of points.

My recommendation would be to disallow "double dipping": once a point is used for a line, that's it. The point can't be used for any others. Perhaps point targets ought to be reduced if that's the case, but that would introduce and element of strategy and require orbiting the camera around the cluster to establish the most beneficial approaches.

All in all though, it's not a bad game. It's pretty neat.