Infinitris by gatinmnsok
Infinitris
We combined the genres Infinite Side-Scroller and Tetris! Infinitris!
The character walks on a road made of Tetris blocks but beware! some pieces may be missing. If you fall into a hole or trip over a block, you die!

How to Play
So use the arrow keys and Z/X to move and rotate the active (white) blocks to fill the holes. Use spacebar to switch between active blocks.
(You can move the active blocks through other blocks, so it's not perfectly Tetrissy)
Where to Play
Online
Play the game online: https://davidvollmar.github.io/infinitris/ (Be patient, it needs to load for a bit, click to start.)
Local
To play locally, get the code from https://github.com/davidvollmar/infinitris and run:
npm install
npm run dev
(if you don't have npm installed and are on windows, one easy way is to click through the isntaller of node.js at https://nodejs.org/en/download/)
Post-Jam change log
Fixed deployment issue regarding loading of assets
Fixed performance issue causing lag after a few pieces
Fixed score not restarting at 0 when playing again
Game speed no longer fixed but faster with increments
Pieces spawn a little bit more varied
Switch to next puzzle a bit earlier
| HTML5 (web) | https://github.com/davidvollmar/infinitris |
| HTML5 (web) | https://davidvollmar.github.io/infinitris/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/infinitris |
Ratings
| Overall | 1038th | 2.929⭐ | 23🧑⚖️ |
| Fun | 1083th | 2.619⭐ | 23🧑⚖️ |
| Innovation | 622th | 3.31⭐ | 23🧑⚖️ |
| Theme | 555th | 3.643⭐ | 23🧑⚖️ |
| Graphics | 1003th | 2.571⭐ | 23🧑⚖️ |
| Audio | 600th | 2.881⭐ | 23🧑⚖️ |
| Humor | 835th | 2.469⭐ | 18🧑⚖️ |
| Mood | 1033th | 2.618⭐ | 19🧑⚖️ |
| Given | 26🗳️ | 13🗨️ |
Speeding up to clear over fixed holes more quickly instead of waiting would be good.
One feature that could also be cool for a game like this would be if you gave the player jump control too, so that you don't have to put the pieces perfectly but just good enough that you can also jump were you missed. But maybe you already had that and I didn't get to it since I couldn't manage the two-piece puzzle in time. Anyways, I would add such a feature not from the start but after the player has passed some puzzles.
It's especially annoying, because it takes about thirty seconds to get all the way back to the third puzzle, which is essentially time spent waiting.
I do think the concept is solid. Some of the other puzzle-platformers I have played require a lot of attention to both the platforming part and the puzzle part, which can be really difficult, but here it's just focusing on the puzzle part which I think might actually be the better way to go.
I would have wished that the Tetris part was more like Tetris.
(faster and if placed correctly then immediately comes a new block)
On the whole very well implemented.
Very cool concept, just needs some polish, and could maybe use some more interesting puzzles than just moving the blocks to fill the holes.
go up, or there should be more of an indication that up does not work. Overall great work.
I also have a [game about Tetris](https://ldjam.com/events/ludum-dare/41/last-stand-1), it's important for me to hear your opinion