Levi's Dungeon by Jarellh94
Levi's Dungeon follows one of the adventures of Levi into a dungeon where he must sacrifice one of his weapons before moving on to the next room. Will you be able to defeat the many enemies who stand in Levi's way? Will you adapt when your weapon of choice must be surrendered to progress?
Controls:
WASD - Movement
J - Attack
K - Switch Weapons
E - Interact
Notes: - No, your sound is not broken, there is no sound in this game. I ran out of time. Sorry.

| Windows | https://jarellh94.itch.io/levis-dungeon |
| Source code | https://github.com/Jarellh94/MyLudumDare43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/levis-dungeon |
Ratings
| Given | 8🗳️ | 2🗨️ |
Hey, this is actually pretty fun! The little combat system you made feels pretty good (the knockback is a nice touch) and most of the weapons are fun to use. If you have time to develop some more, here's what I'd address:
* The game is too hard. I tried about ten times and could only get to the final room twice, dying each time. Fixing the issues I have below should address the problem
* You should add checkpoints. If I die, let me just restart from that room rather than from the start. Most people won't be as persistent as I am to try to beat your game if they don't think it's fair.
* Bug? The character blinks to show that they're invulnerable after getting hit but they aren't actually invulnerable. I died from full health almost instantly a few times when there was more than one enemy on me. I think I even insta-died once against an enemy who pinned me to the wall? I couldn't tell
* The bow is way too weak. It can only hit one enemy at a time (unlike every other weapon) and is just way too slow to shoot. Consider doubling the speed. To prevent it from being OP you could limit the range.
* The bomb was unpredictable. Sometimes it would slide forward when I used it and sometimes it would stand in place. I avoided using it so that I wouldn't accidentally kill myself. Also, it should probably one-hit kill melee guys since it's so hard to use
* The shield was a super fun weapon to use. I gleefully bashed everyone off the edge :smiling_imp: However, there's one room where there were no edges to bash people off of :frowning: You should add some edges in there!
* This isn't gameplay related but: if you make an HTML5 build instead of a Windows download, more people will play your game :smile:
Overall, a solid entry. Fix those usability issues and you'll have an even better one!
I appreciate you taking the time to give constructive criticism.
- Yea sorry about the difficulty, I ended up making most of the levels in the last few hours so I didn't have a lot of time for balance. Hence, one room with no pits, and the final room being just armies of zombies. This is also why the bow is so weak. I only tested it on the first few rooms.
- You're right about the invulnerability, that really slipped my mind.
- Will definitely make changes on the bombs, especially increasing damage. The inconsistency comes from a bug where the bomb stops when it collides with the player. I noticed this after submission.
Thanks again, if I finish the game I'll be sure to make the changes you requested, and work on getting an HTML build working.
What we did:
```
Game is too hard due to below
X Add checkpoints
X Add invulnerability after hit
X Power up the bow
X Bomb becomes one hit kill
X Put pits in the third room for the shield
Bonus feature!!!
X Reflecting arrows with shield bash
```
