Shadows by Damdoshi
In Shadows, you are a light wizard that send lights everywhere, everytime.
You can go through the dungeon and push red orbs in order to put them on some plinths. Red orbs absorb light's energy and throw even more light in response.
You have to attack the shadow entry point with light to win. There is a powerful light source in the dungeon you have to bend with red orbs to attack the shadow.
With left, you turn on left. Right, turn on right. With both, you go forward.
You can use escape to exit.
Dungeon are quite clear at the beginning, but the Shadows grow. Pay attention to pits, where you can fall and then die.
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I am not very happy with this one. First, I was not able to spent the time I would have liked to on, because of life... Second, it is laggy because it is poorly made. Third, the concept miss a challenge. There is only on true enemy: the control itself.
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You can change the windows resolution/fullscreen by editing config.lua.
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25/12/2015:
I will soon post a postcompo version with some modifications:
- Improved performences
- Mouse + keyboard control
- The wizard won't throw light anymore (because it makes the light source useless...)
- Several light sphere will be added
- The wizard will be able to shoot
- There will be monsters
You can go through the dungeon and push red orbs in order to put them on some plinths. Red orbs absorb light's energy and throw even more light in response.
You have to attack the shadow entry point with light to win. There is a powerful light source in the dungeon you have to bend with red orbs to attack the shadow.
With left, you turn on left. Right, turn on right. With both, you go forward.
You can use escape to exit.
Dungeon are quite clear at the beginning, but the Shadows grow. Pay attention to pits, where you can fall and then die.
- - - - - - - - - -
I am not very happy with this one. First, I was not able to spent the time I would have liked to on, because of life... Second, it is laggy because it is poorly made. Third, the concept miss a challenge. There is only on true enemy: the control itself.
- - - - - - - - - -
You can change the windows resolution/fullscreen by editing config.lua.
- - - - - - -
25/12/2015:
I will soon post a postcompo version with some modifications:
- Improved performences
- Mouse + keyboard control
- The wizard won't throw light anymore (because it makes the light source useless...)
- Several light sphere will be added
- The wizard will be able to shoot
- There will be monsters
| Windows | http://hangedbunnystudio.com/content/shadows.zip |
| Source | http://hangedbunnystudio.com/content/shadows_src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=45212 |
Ratings
| Coolness | 57% | 3 |
| Overall | 2.54 | 920 |
| Audio | 3.04 | 300 |
| Fun | 2.33 | 899 |
| Graphics | 3.04 | 509 |
| Humor | 2.41 | 459 |
| Innovation | 2.85 | 655 |
| Mood | 3.43 | 197 |
| Theme | 3.46 | 683 |
It felt like I was fighting the controls rather than solving a puzzle. Would like to see your game without the 'two button' restriction. It seemed like you had the orbs mimic the control inputs of the player rather than have the player 'push' them. That led to some odd effects with being able to pull the orbs behind me sometimes. The plinths and the pits looked very similar, maybe make them looks more different.
Overall, feels like the beginning of a very good game. :) Sorry that you didn't get the time to flesh it out like you intended.
The atmosphere really worked though - it felt sinister. The controls are difficult, which isn't necessarily a bad thing as they made things more challenging. A good effort!