Goodnight Meowmie by DDRKirbyISQ
Goodnight Meowmie is a Virtual Pet + Horror game.
Headphones are strongly recommended! (playing with the lights off is optional)

Post-jam version (v2.03): http://cocoamoss.com/goodnight-meowmie/goodnight-meowmie.html
Compo version (v1.01b): http://ddrkirby.com/games/goodnight-meowmie/compo-version/goodnight-meowmie-compo.html
Soundtrack download: https://ddrkirbyisq.bandcamp.com/album/goodnight-meowmie-original-soundtrack
Attention Safari and Internet Explorer users: This game depends on graphics features only available in the WebGL 2.0 API, which is not yet supported in the main versions of Safari or IE. Safari only supports WebGL 2.0 if you download "Safari Technology Preview" and explicitly enable it under Experimental Features. For now, please use Chrome or Firefox to run this game for best results.
Controls: Arrow keys to move, Space to interact


Changelog:
``` v2.03 - Fixed a rare bug that could cause player to face the wrong direction in the ending
v2.02 - Rework audio panning to be less aggressive - No longer need to check the door again after respawning during the day 2 event - Tweak threshold for re-entering bed to be less awkward - Fix overlapping issue with Meowmie and girl sprites - Add a shadow to Meowmie - Fix a minor graphical issue affecting some lighting and certain sprites - Fix unintended noise filtering in first outdoor scene - Fix muted footsteps at the final scene - Allow exiting door immediately after dropping Meowmie
v2.01 - New monster graphic (replaces old one which didn't really tie into the narrative) - Add blood images - Tweak positioning of Meowmie when being put down from being held - Slight dialogue tweak for photo frame - Make girl face right instead of down at beginning of ending sequence
v2.00 - Redo ending sequence entirely - Add new outdoor area - Add small shadow under girl in bright scenes so her legs don't blend in with the background as much - Add a new event before the last day - Add some additional interactable items in the bedroom - Fix an issue preventing portraits from showing up in the credits - Adjust layering of tilesets so girl and Meowmie don't show above the walls - Clear Meowmie heart particles when hiding dialogue box - Cleanup UI initialization so there isn't as much lag when opening the very first UI menu - Change Cocoa Moss intro background color to gray - Slightly adjust Meowmie layering compared to girl to avoid weird sorting order - Adjust Meowmie's interaction box sizing to make it easier to interact when not perfectly lined up - Minor timing adjustments - Minor dialog adjustments - Update credits sequence and photo
v1.05b - Fixed a bug introduced in v1.04 that prevented Meowmie from being highlighted properly
v1.05 - Update eating sounds to be more crispy - Tweak credits timing, and add new photo at the end of the credits - New credits song
v1.04 - Change "pet" to "hold" - Add new actual "play" action + animation for girl and Meowmie - Add new feeding animations, dialogue, and sound effects - Add some particle effects for Meowmie's reactions - Add new photo on the bedroom wall - Reworked the final part of the event on day 5 - New "Goodnight, Meowmie" dialogue for girl - Slightly tweak ending sequence dialogue - Meowmie now sits up instead of freezing in place when opening the menu - Meowmie now actually goes to sleep at night - Fix a dialogue progression bug in day 2 if you respawn after getting food - Update collision for the litterbox so Meowmie can't hide in the corner - Adjust Meowmie's starting position for each day - Make girl face downward properly at the start of the ending sequence - Fix a layering/missing collision issue with the medicine pot in the ending - Initialize audio early, to prevent WebGL audio glitch issue at the menu screen - Slightly tweak music, especially the stretched versions - Fix a tiny visual glitch in one of the menus - Minor tweaks on timing and fades
v1.03 - Add some additional dialogue for the door in the first room if you keep trying to exit - Tweak doorway transitions to place you further up, so you can't immediately re-enter the door by holding up - Adjust chase sequence speeds - Very minor lighting adjustment in one of the later rooms (and add collision to an item in that room) - Add sfx for feeding Meowmie - Add a very short fade-in for the menu music, to prevent audio clicking (Unity WebGL audio bug)
v1.02 - Slightly tweak position of a certain event on day 2 - Girl no longer starts with lamp on in bed on day 5
v1.01b - Remove WebGL 1.0 API support entirely -- the game now won't load unless you have a compatible browser (currently, Chrome or Firefox)
v1.01 - Fixed an ambient lighting issue that caused the unlit areas of the game to be visible (when they shouldn't have been) - Fixed (?) a rare animation glitch with Meowmie
v1.00 - First release ```
More content updates and post-mortem writeup coming soon!
Ratings
| Overall | 14th | 4.352⭐ | 56🧑⚖️ |
| Fun | 276th | 3.645⭐ | 57🧑⚖️ |
| Innovation | 217th | 3.773⭐ | 57🧑⚖️ |
| Theme | 115th | 4.236⭐ | 57🧑⚖️ |
| Graphics | 42th | 4.5⭐ | 57🧑⚖️ |
| Audio | 4th | 4.509⭐ | 55🧑⚖️ |
| Mood | 2th | 4.574⭐ | 56🧑⚖️ |
| Given | 47🗳️ | 54🗨️ |
I have all the game architecture working, but I'm still filling my levels. Had a -hell- of a bad day today, constant pain.
Those footprints, though. eeeugh. And the sound design work is on point. :ok_hand: Great adorable "night" music and scary ambiance outside the room. I didn't quite understand the story behind the game. From the get-go, one can already tell that the setting is kind of "off", but I didn't really see the payoff to why this character was in this place with this cat. Perhaps there's deeper meaning in the ending, I don't know.
Yeah, it was a nice blend of the two genres, good balancing the caring for your pet with the fetch quest aspects of the outside. Great experience overall.
While playing I mostly just thought wtf was going on, but the ending was very nice and the whole game made much more sense.
So, as always : thank you for the game, good job, and well done!
I guess in terms of stuff I encountered in my playthrough - it took me a while to realize at the very beginning that you were supposed to sleep in the bed to progress the night, and I also couldn't immediately see that there was space to walk around the first eye monster.
Overall, good job.
It took me a while before I found out what to do in the room when being followed. Maybe a little hint (a light ray coming from the window) might help.
The music is awesome (as always :wink:) and fitting to the mood of the game. The contrast of the calm melody in the bedroom with the "scary" ambient sound and sound effects when a monster is nearby with the cute and scary graphics create an atmosphere full of tension.
P.S. There are some lighting artefacts ("full-light box" around the character and light discontinuities especially visible in the room with red light, in v1.02, WebGL) in Safari. (Does this happen in other web browsers? Would increasing pixel light count solve it?)
For the lighting artifacts, I'm aware that the lighting on the WebGL build is not quite appearing as it ought to, but I'm not sure exactly which issue you're seeing with the "full light box". I've increased the pixel light count to 20 which is quite more than enough, but I know there may be other issues running amok. I'll try it on my OSX machine if I have a chance...a screenshot might help too!
Lots of small good choices: avoiding a tutorial, how far back "death" sent me, the sweep of the light, the gentle highlight of an item I could interact with.
But most of all it never felt gamey, meaning you successfully pulled me out of my normal mode and into yours. Well done.
Edit: Seems like it's a Chrome problem. Some other games aren't working as well now, but they work in Edge. Unfortunately Edge doesn't support WebGL2, so I might just have to sit this one out.
And that shift between safety room and terrifying corridors - awesome. Well done!
Really cool game. Top atmosphere and great use of the theme, folks.
Well done!
Also, plus points for cute cat 😉
> The AudioContext was not allowed to start. It must be resume (or created) after a user gesture on the page. https://goo.gl/7K7WLu
So I refreshed and clicked the game a few times while it was loading (because I was waiting for the start screen to click before), and it worked! Might have something to do with how you're hosting it on your website? Might also be worth reporting to Unity.
Oh, and for the record: Chrome v66.0.3359.139, Win 10 x64.
I was excited to play the game from the previews I saw on twitter for the art. I'm not a fan of horror so I couldn't play very long, but I liked the idea of adventuring out to get the survival items for my beloved pet.
The only confusing part was when I went to play with the cat and instead carried it around dancing with it as it rested on my shoulder. I"m not sure holding is the same as playing.
I am curious what made the kitty sick, but I didn't have the ability to complete the creepy horror parts of the game to find out. I"m not someone who enjoys being scared.
Good Game. Thank you for sharing.
Really, this is so well done. The atmosphere and aesthetics are top notch, and everything outside of the warm and happy area drives my heart rate through the roof - in a good way!
I might give up on JavaScript and make myself try Unity soon.
I liked specially the mood you get with the gameplay, how the safety and warmth of home and your cat hit's you when you come back to your room.
Also i'm gratefull for not including any Jump-Scare! You got me scared almost all the time i was out, searching for the suplys.
If i had to remark any "bad" thing, i was having a bit of an issue when trying to pass the room in order to get the healing plant:
I just felt off why the eye-thingys bumped onto me since i didnt have enough "warning" of their proximity, or any clear patterns that i could learn (being that most of the time i wasnt able to see them if i tryed to stay far away from them)
But that was just a tiny and personal issue, as i said before, loved your work, pretty impresive!
I'll follow you to see more of you in the future!
You gave a scary, cute and sad (in the end) ambiance at the same time and with only 72h? Really impressive.
Super great job! :D
Great visuals, great music, great gameplay. If you forced me to find something wrong, it would probably be that the virtual pet aspect of the game feels more like an optional extra. The horror part more than makes up for it, though. The atmosphere is great, the 'things' out there are creepy and the game feels scary without overuse of jumpscares, sounds, and other horror game cliches. I really liked the clever placement (or non-placement) of enemies. Overall felt like a complete game, an impressive feat for 72 hours.
But I liked it! The atmosphere is perfect, the compo version feels pretty polished and solid, the music and SFX are beautiful and scary at the same time...
I felt lost, since the level in the compo version feels a bit empty and repetitive. But despite that this is one of my fav entries! Congrats!
