Goodnight Meowmie by DDRKirbyISQ

[raw]
made by DDRKirbyISQ for LD 41 (JAM)

Goodnight Meowmie is a Virtual Pet + Horror game.

Headphones are strongly recommended! (playing with the lights off is optional)

screenshot<em>1</em>smaller.png

Post-jam version (v2.03): http://cocoamoss.com/goodnight-meowmie/goodnight-meowmie.html

Compo version (v1.01b): http://ddrkirby.com/games/goodnight-meowmie/compo-version/goodnight-meowmie-compo.html

Soundtrack download: https://ddrkirbyisq.bandcamp.com/album/goodnight-meowmie-original-soundtrack

Attention Safari and Internet Explorer users: This game depends on graphics features only available in the WebGL 2.0 API, which is not yet supported in the main versions of Safari or IE. Safari only supports WebGL 2.0 if you download "Safari Technology Preview" and explicitly enable it under Experimental Features. For now, please use Chrome or Firefox to run this game for best results.

Controls: Arrow keys to move, Space to interact

goodnight<em>meowmie</em>1.gif

goodnight<em>meowmie</em>2.gif

Changelog:

``` v2.03 - Fixed a rare bug that could cause player to face the wrong direction in the ending

v2.02 - Rework audio panning to be less aggressive - No longer need to check the door again after respawning during the day 2 event - Tweak threshold for re-entering bed to be less awkward - Fix overlapping issue with Meowmie and girl sprites - Add a shadow to Meowmie - Fix a minor graphical issue affecting some lighting and certain sprites - Fix unintended noise filtering in first outdoor scene - Fix muted footsteps at the final scene - Allow exiting door immediately after dropping Meowmie

v2.01 - New monster graphic (replaces old one which didn't really tie into the narrative) - Add blood images - Tweak positioning of Meowmie when being put down from being held - Slight dialogue tweak for photo frame - Make girl face right instead of down at beginning of ending sequence

v2.00 - Redo ending sequence entirely - Add new outdoor area - Add small shadow under girl in bright scenes so her legs don't blend in with the background as much - Add a new event before the last day - Add some additional interactable items in the bedroom - Fix an issue preventing portraits from showing up in the credits - Adjust layering of tilesets so girl and Meowmie don't show above the walls - Clear Meowmie heart particles when hiding dialogue box - Cleanup UI initialization so there isn't as much lag when opening the very first UI menu - Change Cocoa Moss intro background color to gray - Slightly adjust Meowmie layering compared to girl to avoid weird sorting order - Adjust Meowmie's interaction box sizing to make it easier to interact when not perfectly lined up - Minor timing adjustments - Minor dialog adjustments - Update credits sequence and photo

v1.05b - Fixed a bug introduced in v1.04 that prevented Meowmie from being highlighted properly

v1.05 - Update eating sounds to be more crispy - Tweak credits timing, and add new photo at the end of the credits - New credits song

v1.04 - Change "pet" to "hold" - Add new actual "play" action + animation for girl and Meowmie - Add new feeding animations, dialogue, and sound effects - Add some particle effects for Meowmie's reactions - Add new photo on the bedroom wall - Reworked the final part of the event on day 5 - New "Goodnight, Meowmie" dialogue for girl - Slightly tweak ending sequence dialogue - Meowmie now sits up instead of freezing in place when opening the menu - Meowmie now actually goes to sleep at night - Fix a dialogue progression bug in day 2 if you respawn after getting food - Update collision for the litterbox so Meowmie can't hide in the corner - Adjust Meowmie's starting position for each day - Make girl face downward properly at the start of the ending sequence - Fix a layering/missing collision issue with the medicine pot in the ending - Initialize audio early, to prevent WebGL audio glitch issue at the menu screen - Slightly tweak music, especially the stretched versions - Fix a tiny visual glitch in one of the menus - Minor tweaks on timing and fades

v1.03 - Add some additional dialogue for the door in the first room if you keep trying to exit - Tweak doorway transitions to place you further up, so you can't immediately re-enter the door by holding up - Adjust chase sequence speeds - Very minor lighting adjustment in one of the later rooms (and add collision to an item in that room) - Add sfx for feeding Meowmie - Add a very short fade-in for the menu music, to prevent audio clicking (Unity WebGL audio bug)

v1.02 - Slightly tweak position of a certain event on day 2 - Girl no longer starts with lamp on in bed on day 5

v1.01b - Remove WebGL 1.0 API support entirely -- the game now won't load unless you have a compatible browser (currently, Chrome or Firefox)

v1.01 - Fixed an ambient lighting issue that caused the unlit areas of the game to be visible (when they shouldn't have been) - Fixed (?) a rare animation glitch with Meowmie

v1.00 - First release ```

More content updates and post-mortem writeup coming soon!

Ratings

Overall 14th 4.352⭐ 56🧑‍⚖️
Fun 276th 3.645⭐ 57🧑‍⚖️
Innovation 217th 3.773⭐ 57🧑‍⚖️
Theme 115th 4.236⭐ 57🧑‍⚖️
Graphics 42th 4.5⭐ 57🧑‍⚖️
Audio 4th 4.509⭐ 55🧑‍⚖️
Mood 2th 4.574⭐ 56🧑‍⚖️
Given 47🗳️ 54🗨️

Feedback

foodzilla
24. Apr 2018 · 05:32 UTC
You guys are finishing up too? :) I no longer feel quite as bad.

I have all the game architecture working, but I'm still filling my levels. Had a -hell- of a bad day today, constant pain.
Random-storykeeper
25. Apr 2018 · 00:47 UTC
That was super creepy, but also very cute. I love how this usually goes for the more unsettling type of horror and doesn't rely too much on creepy imagery but rather distortion of the images. The sounds were a bit frightening; I was always on the edge of my seat when going out of the room. Movement is a little on the sluggish side, but it does help to set the pace. I was real worried about the backtracking because of how slow the movement was.

Those footprints, though. eeeugh. And the sound design work is on point. :ok_hand: Great adorable "night" music and scary ambiance outside the room. I didn't quite understand the story behind the game. From the get-go, one can already tell that the setting is kind of "off", but I didn't really see the payoff to why this character was in this place with this cat. Perhaps there's deeper meaning in the ending, I don't know.

Yeah, it was a nice blend of the two genres, good balancing the caring for your pet with the fetch quest aspects of the outside. Great experience overall.
smbe19
25. Apr 2018 · 19:31 UTC
Wow, that was an experience. Really nice game, but also very creepy.

While playing I mostly just thought wtf was going on, but the ending was very nice and the whole game made much more sense.
LeReveur
25. Apr 2018 · 20:22 UTC
As always, arts and music are very good, as always, I discovered a poetic mood, and as often, there is a strong story in your game. But for the first time, I was truly frightened while playing, and for the first time, I almost cried at the end - you took me by surprise with a so sad twist!
So, as always : thank you for the game, good job, and well done!
Acuity
27. Apr 2018 · 03:09 UTC
Whoa, I didn't expect your entry to be a horror game! My hair was on end during all the exploring parts, the ambiance definitely fit well. I liked that the first room locked the door and forced you to backtrack for a key, and then the footsteps! Also, that first eye monster + its loud sound got me good. I can't say that I liked the unsettling music outside of the room, but it was really well done.

I guess in terms of stuff I encountered in my playthrough - it took me a while to realize at the very beginning that you were supposed to sleep in the bed to progress the night, and I also couldn't immediately see that there was space to walk around the first eye monster.

Overall, good job.
RockhopperGames
27. Apr 2018 · 12:53 UTC
Very cute, and very spooky! The horror sections reminded me a lot of Lone Survivor, which should have probably clued me into how things were going to go, but instead made me presume things were a lot more literal than they ended up being. I don't really have any recommendations to give, honestly, this game was pretty excellent all round!
M-1
28. Apr 2018 · 13:04 UTC
Wow. I really enjoyed playing the game.

It took me a while before I found out what to do in the room when being followed. Maybe a little hint (a light ray coming from the window) might help.

The music is awesome (as always :wink:) and fitting to the mood of the game. The contrast of the calm melody in the bedroom with the "scary" ambient sound and sound effects when a monster is nearby with the cute and scary graphics create an atmosphere full of tension.


P.S. There are some lighting artefacts ("full-light box" around the character and light discontinuities especially visible in the room with red light, in v1.02, WebGL) in Safari. (Does this happen in other web browsers? Would increasing pixel light count solve it?)
🎤 DDRKirbyISQ
29. Apr 2018 · 01:22 UTC
@M-1: Hey there, thanks for the feedback! Regarding the room chase sequence, there's actually a pulsing light coming from the window that only appears in that specific scene -- maybe it needed to be a little more heavy-handed.

For the lighting artifacts, I'm aware that the lighting on the WebGL build is not quite appearing as it ought to, but I'm not sure exactly which issue you're seeing with the "full light box". I've increased the pixel light count to 20 which is quite more than enough, but I know there may be other issues running amok. I'll try it on my OSX machine if I have a chance...a screenshot might help too!
🎤 DDRKirbyISQ
29. Apr 2018 · 02:02 UTC
@M-1: I just realized that Safari by default uses the WebGL 1.0 API and not WebGL 2.0 (see https://caniuse.com/#feat=webgl2), so that's probably it. I'll see if I can put in some fallbacks in the future, but in the meantime I'd recommend using Chrome or Firefox for best experience.
foolmoron
30. Apr 2018 · 00:08 UTC
Absolutely sensational game. Doesn't need any "but it's just a jam game" qualifiers or anything. The art style is amazing and unique and contrasts really well with the horror aesthetic and the shaders. That distortion when the monster sneaks up on you is especially awesome since it emphasizes the outlines. Story is perfect and very effective. I figured it was some sort of metaphor at first, but the reveal was still great and left a lot to think about. The music was nice but strangely it was the least interesting part of the game I think. It felt pretty typical so it didn't stand up to the unique and powerful visuals and story. Sound effects were great though.
Ethan Kennerly
02. May 2018 · 03:27 UTC
When I saw red footsteps following me I felt tense! When I satisfied Meowmie I felt endeared. If you continue to develop this game, when I went up to open a door and pressed up, I accidentally went back through the door I'd just come out of.
🎤 DDRKirbyISQ
02. May 2018 · 03:36 UTC
@Ethan Kennerly Should be fixed in the post-jam version! Thanks for playing our game :)
pkenney
02. May 2018 · 05:02 UTC
What craft! Your skill and careful polish achieves a potent feel for both the light and dark. I was softened by doing chores, getting to know and like my cat. Then you artfully took advantage, and left me alone in the dark, and I began to feel tense.

Lots of small good choices: avoiding a tutorial, how far back "death" sent me, the sweep of the light, the gentle highlight of an item I could interact with.

But most of all it never felt gamey, meaning you successfully pulled me out of my normal mode and into yours. Well done.
kumabotz
02. May 2018 · 07:25 UTC
Nice game and nice switching between the moods! The ending almost make me cry.
megamasterx
03. May 2018 · 00:13 UTC
You've absolutely nailed the player conveyance for this. I don't think I've ever played a jam entry in any Ludum Dare with as much mood and ambience as this one. Extremely well done!!
menushka
03. May 2018 · 02:19 UTC
Great game, i gotta say i normally don't play scary games but this one was great. A little slow for my taste but definitely well done. I especially liked the music how it matches the tone perfectly.
Forest
03. May 2018 · 05:23 UTC
Not sure what's wrong. I don't hear any sound at all with any of the three links (Chrome, other Unity games are working), still, the mood and play is pretty darn good, so I'll come back again later.

Edit: Seems like it's a Chrome problem. Some other games aren't working as well now, but they work in Edge. Unfortunately Edge doesn't support WebGL2, so I might just have to sit this one out.
🎤 DDRKirbyISQ
03. May 2018 · 07:25 UTC
@Forest: Ouch, sorry to hear that! =( I'm not able to reproduce that issue on my end using Chrome; maybe some more info about your browser version and/or system would help me track it down?
kpded
03. May 2018 · 14:34 UTC
This is very atmospheric game! Sound is awesome. I really enjoyed playing it, thanks a lot! The only thing is the beginning, before the first night, feels like loose by tension.

And that shift between safety room and terrifying corridors - awesome. Well done!
LeonLaci
03. May 2018 · 14:36 UTC
Very nice game! One moment you're playing with your cat and petting it but then you have to go outside into *that* to find food. Good job! :smile:
Jiri Hysek
04. May 2018 · 07:03 UTC
This is an amazing game! 5/5 mood! Audio and visuals are stunning. Genres look incompatible but you combined them so naturally... this is definitely one of my favourite games in this LD.
ursagames
04. May 2018 · 07:56 UTC
I'm really impressed! I normally don't play horror games... but the pet sim aspect kept me hooked. Ended up very invested in this, and definitely got some feels at the end. I can't think of much to critique game wise as everything was a smooth experience that propelled the story forward. Well done!
Mr.MadCat
04. May 2018 · 11:44 UTC
Oh man, the ending almost made me cry.

Really cool game. Top atmosphere and great use of the theme, folks.
Well done!

Also, plus points for cute cat 😉
Corbak
04. May 2018 · 12:34 UTC
Definitely something beautiful. Even if it was intense .... Good job.
Mak3c
04. May 2018 · 13:52 UTC
I really liked the graphics here. Meowmie is so cute :) And the smooth movement of the light was really awesome looking. I was able to find 2 fish, but then I got stuck with progress. I suppose I'm not that great with horror games :D What I sort of missed was an option to maybe sprint a little. Or having to sprint while being chased, perhaps it'd make things even more intense.
Forest
04. May 2018 · 18:38 UTC
@DDRKirbyISQ I figured it out! I popped into the console and noticed this warning:

> The AudioContext was not allowed to start. It must be resume (or created) after a user gesture on the page. https://goo.gl/7K7WLu

So I refreshed and clicked the game a few times while it was loading (because I was waiting for the start screen to click before), and it worked! Might have something to do with how you're hosting it on your website? Might also be worth reporting to Unity.

Oh, and for the record: Chrome v66.0.3359.139, Win 10 x64.
🎤 DDRKirbyISQ
04. May 2018 · 21:04 UTC
@Forest Ugh! Thanks for the report -- this is a breaking change in Chrome 66 that apparently is causing a huge headache for everybody. Unity is compiling some relevant fixes but I'll probably have to throw up some sort of preloader in the meantime.
🎤 DDRKirbyISQ
05. May 2018 · 00:09 UTC
@Forest I've updated all of my WebGL game pages with a thumbnail and "Click to Run" so it won't attempt to load the WebGL content until you click on the page, which should fix that issue (and be nicer in general!).
xk_the_name
05. May 2018 · 11:09 UTC
Great job, this reminds me why I got into game development. <3
saoi-games
07. May 2018 · 00:34 UTC
I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I was excited to play the game from the previews I saw on twitter for the art. I'm not a fan of horror so I couldn't play very long, but I liked the idea of adventuring out to get the survival items for my beloved pet.

The only confusing part was when I went to play with the cat and instead carried it around dancing with it as it rested on my shoulder. I"m not sure holding is the same as playing.

I am curious what made the kitty sick, but I didn't have the ability to complete the creepy horror parts of the game to find out. I"m not someone who enjoys being scared.

Good Game. Thank you for sharing.
ghodan
07. May 2018 · 17:26 UTC
MAN that is tense! I love Meowmie so much though!
Really, this is so well done. The atmosphere and aesthetics are top notch, and everything outside of the warm and happy area drives my heart rate through the roof - in a good way!
Beebo Studios
08. May 2018 · 23:14 UTC
I hate horror games. I don't even know, why I clicked on this. Well, no, I totally know why I did it. Because of the super sweet first GIF. And here lies the magic in your game. You managed to make me really bond with Meowmie! I was the little girl and I just loved my Meowmie from the first second. I really felt it. Which is an insane feat. That love for Meowmie made me, as a player, venture forth, even though I hated it. Waaaay to scary for me. The atmosphere was so tense, that I thought about quitting a few times. But my hungry and sick kitty demanded me to go on. So I did. I just had to.
krai
10. May 2018 · 23:36 UTC
I made a video about your game. And my friend telling me that he had a dream after watching a video. In that dream, my friend was wandering through dark corridors and finding a medicine for his own cat. I think it's great for you to know that your game can inspire someone like this. 😉😽
foodzilla
11. May 2018 · 06:04 UTC
I've finally given in to pushing post jam attempts of my work... so now I had a chance to try this! I love how creepy it is... and the "eye" things really give a clue as to how to get by them.

I might give up on JavaScript and make myself try Unity soon.
magicera
13. May 2018 · 04:54 UTC
This game is great, I really love the cat because I'm also raising a cat, putting a cat into a horror game is a good idea! Don't forget to try my game(RTS+FPS): https://ldjam.com/events/ludum-dare/41/rts-shooting
Iluvatar
13. May 2018 · 07:59 UTC
I don't know how you did it, but the mood of the game was tremendous. So cute, yet so scary. Passing by those eyes was so horrifying, when I couldn't see them. Well done. This is one of the best games I've played this LD.
Urban Logic Games
13. May 2018 · 09:16 UTC
This is really great! The tonal change between being inside with the cat and having to find supplies outside works really well. Love the art style and the audio is really good too.
Markram
14. May 2018 · 03:59 UTC
Loved your game, it touched me deep.

I liked specially the mood you get with the gameplay, how the safety and warmth of home and your cat hit's you when you come back to your room.

Also i'm gratefull for not including any Jump-Scare! You got me scared almost all the time i was out, searching for the suplys.

If i had to remark any "bad" thing, i was having a bit of an issue when trying to pass the room in order to get the healing plant:
I just felt off why the eye-thingys bumped onto me since i didnt have enough "warning" of their proximity, or any clear patterns that i could learn (being that most of the time i wasnt able to see them if i tryed to stay far away from them)

But that was just a tiny and personal issue, as i said before, loved your work, pretty impresive!

I'll follow you to see more of you in the future!
arche-san
14. May 2018 · 09:53 UTC
Wow! There is an authentic emotional rollercoaster in this game. The atmosphere (art, music, Meownie miaowing) is so gorgeous and I love the post effect when meeting creepy creatures.

You gave a scary, cute and sad (in the end) ambiance at the same time and with only 72h? Really impressive.

Super great job! :D
Crimson
14. May 2018 · 16:49 UTC
This game is the reason I'm never getting a cat.

Great visuals, great music, great gameplay. If you forced me to find something wrong, it would probably be that the virtual pet aspect of the game feels more like an optional extra. The horror part more than makes up for it, though. The atmosphere is great, the 'things' out there are creepy and the game feels scary without overuse of jumpscares, sounds, and other horror game cliches. I really liked the clever placement (or non-placement) of enemies. Overall felt like a complete game, an impressive feat for 72 hours.
ghostmaple
15. May 2018 · 04:54 UTC
Nice, and heartfelt.
elHombreBanana
15. May 2018 · 08:08 UTC
I couldn't play much, I freak out so easily with horror games xD

But I liked it! The atmosphere is perfect, the compo version feels pretty polished and solid, the music and SFX are beautiful and scary at the same time...

I felt lost, since the level in the compo version feels a bit empty and repetitive. But despite that this is one of my fav entries! Congrats!
guckstift
15. May 2018 · 15:46 UTC
Really a beautiful game... *brrrmmeow* and scary *hisssss* I'm still playing it but already love it!
guckstift
15. May 2018 · 16:14 UTC
Okay I just reached the end.

![bemau-sad-xs.png](///raw/955/1/z/14df1.png)