Ancient Current See by paulhocker
Ancient Current See

Your World is running out of Power.
You have been sent to the Ancient catacombs in search of the place where your ancestors found a source of unlimited power.
Use your wits, and your life, to get through each room, getting more and more closer to the source of your Worlds source of Life, the Ancient Current See.
Hints
There are six "levels", and all are completable.
You can drop more than one life at a time.
I was planning on having the ability to collect more life force along the way to allow for more complex puzzles but was not able to get that part completed.
Controls
- WASD to move player
- E to use life or activate items
- F3 to change screen resolution
History
- 4/30 -- added Desktop binaries for those having issues with Browser version
- 4/29 -- first release
madewithgodot
| HTML5 (web) | https://paulhocker.itch.io/ld44 |
| Source code | https://gitlab.com/ludumdare/ludumdare44.git |
| Original URL | https://ldjam.com/events/ludum-dare/44/ancient-current-see |
Ratings
| Given | 42🗳️ | 43🗨️ |
I really like the idea of the puzzle, but either I'm a moron who is missing an obvious game mechanic (to be fair I'm super tired after teh jam) or the third room is almost impossible. If there is a mechanic outside of the 3 life blobs you can use and seeming to need to have frame perfect movement, then it's not spelt out well enough. I like the art style, and I don't think i've seen that type of puzzle before, so really good job on that front.

Not going past room three, I cannot so how the game matches the LD theme.
The graphics are nice!
The game is overall nice, and fitting theme perfectly, also impressive that you used godot engine, which is something we don't see a lot recently.
My only issue with the game, that i've always been thinking i'll be using the sword :D it is there, so i must use it, but I didn't so far!!
-m
Graphics and art were also on point. The only thing that bugged me was the running speed of the character. Could've been a little faster. Also, i like it more when you aren't tied to a tile to tile movement.
All in all, great stuff!
I can't get past the third level though. I'm putting three lives into the current on the right, and then waiting on the second until the instant when the second life comes back to me. I throw two lives in that, and rush/walk maddeningly slowly to the exit. I always get there just after the door shuts.

BTW I just saw your answer ._."
It also felt a bit sluggish. If the game speed were cranked up a bit, I think it would be more fun.
I don't feel like there was much of a "life is currency" mechanic here though, because even though you called the white pixels "life," they didn't affect your character's vitality at all. I had zero life, but was still alive. Also the speed and coins counters seem superfluous, because I didn't find anything that would change those values.
Is it possible to attack anything? The character has a sword and shield, but I couldn't find a way to smash stuff.
I'm also wondering if there's meant to be an end screen after level 6. I just had a blank screen there.
Still, it's a good core. Nice work.
Good job on the art it's very nice.
You've got a cool base to build upon here, so I'm looking forward to seeing how you expand upon it.
However, the game is a bit slow. Also, I didn't get the point of coins and speed.
One minor issue, after solving all puzzles I just got a black screen.
Overall, really cool idea. Good job!