From the Shadows by MaybeLaterx

[raw]
made by MaybeLaterx for LD 39 (JAM)

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The lights go out, the humans have nothing but a few measly flashlights to keep the shadows at bay. Will the darkness closing in from the walls pick them off one by one, or will the humans survive long enough to outlast the shadows?

Play as either side in this asymmetrical turn-based strategy game!

INSTRUCTIONS (PLEASE READ)

AS SHADOWS:

Spawn shadow: Click next to walls to create a level 1 shadow.

Attack: Click on a level 1 shadow that was not place this turn, then click one space away to attack.

Level up: Double click on a level 1 shadow to level it up instantly, otherwise it might level up on the next turn.

AS HUMANS:

Click on the human you want to select.

Move: Click one space away, including diagonals.

Attack: Click two spaces away to shine a light up/down/left/right to destroy level 1 and level 2 shadows!

NOTES:

Level 1 shadows can attack humans. Level 1 shadows will only level up if they are in a corner!

Level 2 shadows can't move, but are still vulnerable.

Level 3 shadows can't move, and are invincible!

Humans have a maximum three charges of light. Standing by a power battery regenerates your charge.

Press F5 to select a different level layout.

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Credits

CODE: MaybeLaterX

ART: Megalon

AUDIO: Maskedsound

-----UPDATE----- Version 1.2 available here, now with Human AI so you can play as the shadows! https://www.dropbox.com/sh/h4jqpjkmu2vuxhq/AADQx0Fa9gmQvryfjU79bhlua?dl=0

Ratings

Overall 167th 3.75⭐ 22🧑‍⚖️
Fun 172th 3.6⭐ 22🧑‍⚖️
Innovation 39th 4.053⭐ 21🧑‍⚖️
Theme 189th 3.85⭐ 22🧑‍⚖️
Graphics 228th 4⭐ 22🧑‍⚖️
Audio 134th 3.7⭐ 22🧑‍⚖️
Mood 118th 3.85⭐ 22🧑‍⚖️
Given 20🗳️ 17🗨️

Feedback

essell
01. Aug 2017 · 08:40 UTC
Hi there - cool game. Just a heads up that I really recommend putting your how to play instructions in the game itself for this kind of thing :)
TheFlyingKeyboard
01. Aug 2017 · 09:33 UTC
Really nice idea and graphics. Good Job!
HuvaaKoodia
01. Aug 2017 · 18:38 UTC
Asymmetrical turn-based strategy game! Now this is right up my alley and after playing it I can say the design is indeed nice, but the execution does leave a few things in the dark.

The main problem in solo mode is not seeing the shadow turn. My people just die seemingly at random even when I *clearly* had them far enough from any lvl. 1 shadows. My only option is to blame the program as it doesn't show me what happened.

The other problem is related to the first one. Your instructions say lvl. 1 shadows can attack one space away, yet in reality their range orthogonally is two. That threw me off initially before I checked the multiplayer mode. Of course if the shadow turn was shown I would have gotten it immediately.

The graphics are neat and the audio serviceable. I really like the simple, yet effective animation of the characters.

With visible shadow turns and a solo shadow mode this would be just great. Now it's merely ok, so not a bad effort.
danielilett
02. Aug 2017 · 12:58 UTC
I really like the idea! I played the single-player mode because I don't have anyone to hand to try the multiplayer mode with, but checked the multiplayer mode for clarification on the game mechanics.

-I have to agree with @huvaakoodia that it would be greatly helpful to have a visual representation of the shadow's turn in single-player mode. I too wasn't entirely sure how my people died sometimes.

-Perhaps include instructions within the game? A tutorial mode that shows visually how each movement option operates for both teams would help. It wasn't immediately clear to me that level 1 shadows can move one space THEN they kill anything one space away from them including diagonals.

-I did unfortunately encounter a bug twice. Not sure what it means because I don't use Game Maker, but here it is:

Unable to find any instance for object index '100293' name '<undefined>'
at gml_Object_oController_Step_0

Sorry that I can't remember the circumstances in which it occurred!

The graphics are great, especially the animations. The animation of a human being swallowed by the ground is cute, even if it's resulting in their untimely death. :p

The music is very catchy, and I'm impressed that there are multiple tracks for the title screen, the actual game and a little jingle when you lose (and I assume also when you win, but I didn't manage that haha).

Just a couple quality-of-life fixes are needed I think, so it's most of the way there!
ezaudiolabs
02. Aug 2017 · 16:48 UTC
Awww game crashed at turn 24 :((

I'm not really into turn based games but I gotta say I had a good time playing this one. I guess the game being well balanced and fluid helped on that!

The audio is really nice as it helps to set the mood and it doesn't distract the player!

Well done!
Reggnos
03. Aug 2017 · 18:03 UTC
Had a lot of fun playing this, managing energy while still trying to kill of the shadows. Really nice concept. I love the art and audio effects really good job with that.
Great Job!
Solah
04. Aug 2017 · 10:48 UTC
I'm not really into strategy games but this one is very interesting. I love the graphics and the mechanics work very well. Nice job!
mrboxbox
06. Aug 2017 · 15:15 UTC
Great entry! Was a bit hard to understand at first but it got a lot easier after reading the instructions. Cool idea for an asymmetric strategy game though it's a bit biased in the shadow's favor i think :D
MagicSpore
10. Aug 2017 · 15:04 UTC
Cool, I really liked the idea!
Shess
10. Aug 2017 · 20:58 UTC
Great game, one of those easy to learn/hard to master types, demanding of strategic thinking. It looks sweet and stays true to the jam theme. I think I encountered a few input bugs, but nothing game-crashing.
joebeard
10. Aug 2017 · 22:49 UTC
I really liked this, the game is quite well balanced and it took me a few goes to win as the humans. My only criticism would be as mentioned in one of the other comments - the shadows attack very unpredictably, and it's not clear when a human dies, how they got killed. I lost at least one of my guys from a position I could have sworn was not too close to another shadow.
PavelSovushkin
11. Aug 2017 · 13:26 UTC
Nice! Want see territory of damage without press on enemy
GideonTheBard
11. Aug 2017 · 13:55 UTC
Very well designed! Some more explanation would have made the game less frustrating at first, like putting the instructions in the game and showing the shadow's turn so it won't look like you're humans die at random. But the rest of the game seemed well thought out and I enjoyed playing it!
Catoto
11. Aug 2017 · 23:20 UTC
Very nice game play! It's hard to beat the shadows... =P