remnant. by screamrawr
You awaken in a swamp with no recollection of what led you there. Regain your memories by helping those around you to discover your past.
Embark on an adventure and experience cinematic cutscenes! Play as Tupi the Capybara as you explore your surroundings by rolling and whipping anything that gets in your way in this top down, action adventure game.
CONTROLS:
- Move: WASD/Arrows
- Menu: Q
- Interact / Attack: Space Bar/Left Click
- Roll: Left Shift
TEAM:
- Screamrawr: Art
- DankOvens: Code/Design
- MaggardJosh: Code/Design
- Zachbard/FatBard: Audio

| Other (web) | https://maggardjosh.itch.io/remnant |
| Original URL | https://ldjam.com/events/ludum-dare/44/remnant |
Ratings
| Given | 25๐ณ๏ธ | 28๐จ๏ธ |
Fun: The combat's interesting and fun. Actually you could have stretched it out a bit more with more screens of combat. I found it strange that there is no penalty for losing all my health - at least if I had to return to the start of the screen (or perhaps a save point) then there would be more incentive to play with some skill! One confusing thing was that a particular quest didn't start until I talked to certain people in a certain order, which left me wondering what to do for a little while. I'm impressed that you managed to have combat with two types of enemy, plus a story with character interactions and flashbacks. (It did seem to end a little abruptly.)
Innovation: I think the combat & enemies are pretty innovative!
Theme: I don't really see it, but that doesn't matter.
Graphics: Very nice pixel art.
Audio: Very nice music and sound effects, suitable to the game.
Humor: N/A
Mood: I enjoyed the forboding mood established by the sound & art.
It could use a little extra polish (explosions appearing after screen transitions, enemies respawning in the middle of the level when you view a memory, etc) but I think a nice change would be to reduce or eliminate the invincibility frames on the enemies. You had to wait a very long tome between hits and while they were flashing they could still shoot you and you got hurt when you ran into them. I thought you couldn't kill them when I started because of the first whip cutscene and how long it took them to recover.
Great entry!
Even though you can click to speed it up, I feel like the text crawl is way too slow. Same with the level transitions. I think you can make the combat feel more fluid too if you greatly reduce the invincibility frames of the enemies. I do like how the enemies can hit each other though.
I noticed a few errors. Sometimes the character sprite would appear behind other characters, when lower down on them on the Y axis. Kinda made it look like a frog was standing on the capybara's head.
The hitbox of the whip seems like it's smaller than the sprite. It made it difficult to judge accurate distances from enemies. Because of that, I got killed once. I then respawned in a different spot in the same level, got shoved into a corner by two skeletons, and got my butt kicked again.
Still, I'm pretty impressed with what you've made here. Not many jam games include cutscenes. Well done.