Firekeeper by phantom-lab

You are in charge of keeping this world alive! Use your axe to gather materials to fuel this world's fire. - Tap SPACE to attack - Hold SPACE to drag materials into the fire

You can find the full project, assets & code on the same page as the game download, if you'd like to dig through the sources. :)
I hope you have fun exploring this little ironic experience. Thank you for playing!
| Windows | http://gamejolt.com/games/Firekeeper/272872 |
| Original URL | https://ldjam.com/events/ludum-dare/39/firekeeper |
Ratings
| Overall | 355th | 3.278⭐ | 20🧑⚖️ |
| Fun | 401th | 3⭐ | 20🧑⚖️ |
| Innovation | 294th | 3.167⭐ | 20🧑⚖️ |
| Theme | 236th | 3.667⭐ | 20🧑⚖️ |
| Graphics | 115th | 3.833⭐ | 20🧑⚖️ |
| Audio | 193th | 3.222⭐ | 20🧑⚖️ |
| Mood | 58th | 3.778⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 14🗨️ |
Great game!
The dynamic of having to go farther and farther into danger to gather resources added to the tension, and really brought the whole thing together.
It wasn't clear at first what fueling the fire does, and still isn't that clear. It seems that it keeps enemies away, but I can't tell for sure if that is true.
Another thing is the combat. It's pretty tricky to kill a single one of the enemies at first, and it is very easy to be killed in the process. It almost feels a little random. The player having some sort of health (maybe a monster hitting you could set back the progress of the fire, even) would make the combat feel a lot less random and punishing.
Overall, a really fun little game!
The problem is that each time you lose you must watch the introduction again. That discourage you from trying.
Other than the balancing issue though, the graphics are really good, the music is pretty good and the sound effects are serviceable. I like that you basically tie the box to yourself to drag it back into the hole, physics stuff is always fun to watch. Having to fit it in so it falls is also very satisfying.
The dragging mechanics felt really natural and intuitive. Like others said, the enemies are too difficult to kill. I couldn't figure out a way to kill enemies without getting hit. Other than that, very fun game to play.
Good job!
Controls felt a bit laggy sometimes, and I felt enemies kinda harder to "kill". Some feedback or life meter could improve experience a bit, since it's quite difficult to know when you're in "danger". :)
Overall, nice work, Good Job there! :D