Shadow Seekers by Caveman54
This rogue-like is a very fun game with some humor mixed in. I hope all enjoy the search through this merchant's basement for a life. It is really fun and satisfying with the generation system fully functionally after a bug fix (it stop working 2 hours till publish). Your goal is simply to collect items to improve stats. You can use a sword to stab or throw with your shadow. This is my second Ludum Dare but the other developers first. It was a great learning experience and I can't wait to playtest your games!



| HTML5 (web) | https://caveman54.itch.io/shadow-seekers |
| Original URL | https://ldjam.com/events/ludum-dare/44/shadow-seekers |
Ratings
| Given | 11🗳️ | 10🗨️ |
It definitely could have used some additional sounds and extra things generated around the dungeon, which right now is pretty featureless. I would also liked to have some sort of direction as to where generally to look for treasures or something because I walked around for about 5 minutes and never found anything. One troll dropped a purple thing which I think refilled one health (that's what the number in the upper right was, right?)
Good job releasing something with procedurally generated content! That takes some effort!
@jayometric @nathaniel-jensen The feathers speed considerably and I must have forgot to increase the normal speed but might add a bug fix with faster speed. Also the prices are mentioned by the shopkeeper 1 for everything but 2 for feathers (he never specifically says 2 though whoops).
@lugo42 We were going to do add a dialog system but ran out of time. Look above for the speed thing!
Thank you all for playing and feedback!
- The intro's dialogue seemed... sort of stilted, and I heard some background noise. It's kinda charming and I don't know why. It's a plus though!
- The knight moves so slowly! Really, really slowly!
- The shadow animation doesn't look connected to the player.
Overall though... I really like the character behind this game.
@mdwade Thank you for the comment!
I noticed some areas for improvement:
Some of the dialogue is quiet and difficult to understand. When you're recording, check the wave form to make sure it's loud enough where it needs to be (without clipping).
I think the trap door in the starting room should be more obvious; it took me a moment to find.
My intuition was to click in the direction of the enemies to swing at them, rather than face with with the keyboard first.
It looks like I should have been able to go behind them, from the perspective, but the walls were actually flat and impassible. This means there were some paths that I couldn't go down, because the opening was just too narrow.
Overall, it felt sluggish to control. The knight is slow, and both the sword and shadow movements stop your movement. Cranking up the speed would really help the fluidity.
Keep it up.
Aside from a few adjustments, though, this is pretty good. Nice job!
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp