Shadow Seekers by Caveman54

[raw]
made by Caveman54 for LD 44 (JAM)

This rogue-like is a very fun game with some humor mixed in. I hope all enjoy the search through this merchant's basement for a life. It is really fun and satisfying with the generation system fully functionally after a bug fix (it stop working 2 hours till publish). Your goal is simply to collect items to improve stats. You can use a sword to stab or throw with your shadow. This is my second Ludum Dare but the other developers first. It was a great learning experience and I can't wait to playtest your games!

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Ratings

Given 11🗳️ 10🗨️

Feedback

Paul Giovannini
01. May 2019 · 15:15 UTC
I love the animation of the knight and it look like the generation system works perfectly ! I had trouble fighting enemies with weapon because they are as quick as the main character so I can't escape and they killed me ! Anyway it was fun :) !
🎤 Caveman54
01. May 2019 · 17:48 UTC
That was the my artists first ever animation. He is such a god! It did take him most of Sunday to make though. The feathers improve speed by a lot that is why they are worth 2 you can also increase visibility with the eye and then you can use the throw to shoot enemies. To throw you use the right click. Just thought I would clear that up to other users.
Nathaniel Jensen
02. May 2019 · 01:39 UTC
Overall, it was okay. The character is incredibly slow! I would have liked a little bit more base speed so that I could actually enjoy the good generation. Nice job getting it submitted, though.
minibobbo
02. May 2019 · 02:31 UTC
I agree that the knight moved incredibly slowly. I wasn't sure why I would ever use the sword when the ranged attack seemed to do the same damage and can go through walls.

It definitely could have used some additional sounds and extra things generated around the dungeon, which right now is pretty featureless. I would also liked to have some sort of direction as to where generally to look for treasures or something because I walked around for about 5 minutes and never found anything. One troll dropped a purple thing which I think refilled one health (that's what the number in the upper right was, right?)

Good job releasing something with procedurally generated content! That takes some effort!
Jayometric
02. May 2019 · 02:34 UTC
Great animation on the knight! The shadow throwing projectiles was an interesting idea. The number of lives/currency in the corner is so small! A price on the items would help the initial shop. Very good job!
Lugo42
02. May 2019 · 02:42 UTC
Like the shadow mechanic and the use of voice in the merchant, this is a minor detail frequently forgot in a Game JAM's (but you should put some text or legends, some people are deaf). You should increase the speed movement, exploration can become boring. Great job guys!
🎤 Caveman54
02. May 2019 · 02:47 UTC
@minibobbo The counter is health and the purple thing was suppose to be a soul thank you for playing! We ran out of time to do sounds ): besides my friends voice acting. Yah I spent so much time working on the generation. We were gonna add a bow but that got scrapped after a major glitch and 3 hours of work (yes I know that was way too much time to work on a bow) so instead added the throw quickly and it worked and a lot easier to animate.

@jayometric @nathaniel-jensen The feathers speed considerably and I must have forgot to increase the normal speed but might add a bug fix with faster speed. Also the prices are mentioned by the shopkeeper 1 for everything but 2 for feathers (he never specifically says 2 though whoops).

@lugo42 We were going to do add a dialog system but ran out of time. Look above for the speed thing!

Thank you all for playing and feedback!
mdWade
02. May 2019 · 03:00 UTC
My favorite part of this was the intro. Notes:

- The intro's dialogue seemed... sort of stilted, and I heard some background noise. It's kinda charming and I don't know why. It's a plus though!
- The knight moves so slowly! Really, really slowly!
- The shadow animation doesn't look connected to the player.

Overall though... I really like the character behind this game.
🎤 Caveman54
02. May 2019 · 03:20 UTC
I just increased the player speed so that should fix a lot of complaints.

@mdwade Thank you for the comment!
Ransom
02. May 2019 · 03:27 UTC
I'm impressed that you created random dungeon generation over a weekend. I also like the eclectic mix of art styles, with the realistically-proportioned knight contrasting the cartoony merchant.

I noticed some areas for improvement:

Some of the dialogue is quiet and difficult to understand. When you're recording, check the wave form to make sure it's loud enough where it needs to be (without clipping).

I think the trap door in the starting room should be more obvious; it took me a moment to find.

My intuition was to click in the direction of the enemies to swing at them, rather than face with with the keyboard first.

It looks like I should have been able to go behind them, from the perspective, but the walls were actually flat and impassible. This means there were some paths that I couldn't go down, because the opening was just too narrow.

Overall, it felt sluggish to control. The knight is slow, and both the sword and shadow movements stop your movement. Cranking up the speed would really help the fluidity.

Keep it up.
Raphiell
02. May 2019 · 12:16 UTC
Well done! I liked the fact that you implemented random dungeon generation, and when I finally realized that wonky shadow under me was some sort of demon that could shoot projectiles! I would have liked if the knight moved a little faster, and if it could tell you what the items did.
Nu_Knight
02. May 2019 · 13:36 UTC
Thank you all so much for the encouraging comments. We are aware that it needs a lot if improvement, sadly that was just all we had by the time we had to submit. This of course is a learning experience, and we will take all of your suggestions into consideration. Once again, thank you.
Kaitlin Quick
02. May 2019 · 19:09 UTC
I don't have much to add outside of what's already been said here. I appreciated the added voice since that's not often used, though the lack of sounds or music during gameplay pulled me out of it a bit. Graphically, I like the design of the characters but the shadow feels completely disconnected both in appearance and movement, and the world feels empty. I would have liked to see the theme more directly tied to the player character's life as opposed to the enemies but this works.
Aside from a few adjustments, though, this is pretty good. Nice job!
Nu_Knight
02. May 2019 · 21:59 UTC
Yes thank you, there is definently a lot to improve on. And we will do our best.
ursagames
04. May 2019 · 04:16 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp