The Pyramid's Secret by Misspeld Games
You play as an old man that has dedicated his whole life to finding the Pyramid's secret. Walk through room after room and solve the puzzles, if you're lucky, you might find what the secret that sleeps deep inside the pyramid.
I am aware that it has quite a few bugs and glitches, and that it lacks in several aspects, especially sound, but this is what I managed to do in my 48 hours of game jamming. If you have any tips or critique about the game, I would love to hear from you, all I want to do is get better!
I am aware that it has quite a few bugs and glitches, and that it lacks in several aspects, especially sound, but this is what I managed to do in my 48 hours of game jamming. If you have any tips or critique about the game, I would love to hear from you, all I want to do is get better!
Movement was extremely slow, which was cool at the start, since you never knew what would wait around the corner - but over time, it got a bit exhausting "only 2 more steps" - especially while carring a box.
I managed to beat the dart trap, too, but after that, I was walking through endless corridors - I tried either direction, too ...
Still, I definitely enjoyed my time in the pyramid, but wouldn't want to spend my whole life inside :D
The pyramid' secret will stay a secret for me.
Good job!
Unfortunately, slowly walking through very, very, VERY long corridors and square rooms with next to nothing interesting in them gets boring really quickly.
Because of that, when I discovered "the box", picked it up, and placed it on the switch thingy after a few roundtrips because of the dropped light and found out nothing happened anyway (could either be a bug or an error on my side, who knows, I didn't investigate any further), I simply exhaled, said "What's the point anyway?" and quit the game.
You don't want your players to do that.
It's obvious that you can create a great atmosphere, don't let that be the only good thing about your game! Take advantage of it! For starters, for the love of everything, make the movement faster and the rooms (and the f****** corridors) smaller and more interesting. It's way better to have smaller levels with a lot of things to do than let your players be bored to death with an overly long stroll.
Take thepyramid by @Junber for instance:
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=33967
(I hope I'm allowed to reference other games, please don't be mad at me!)
It's a game pretty similar to yours in terms of the style and atmosphere (in my opinion at least), but it went an entirely opposite direction regarding the level design compared to you. The level in there may actually be a little TOO claustrophobic, BUT it's filled with stuff to do and see, so you don't get the chance to be bored.
Also, it would probably be better if you could see a bit more of the level, maybe add a tiny bit of ambient lighting, so you at least have an idea where to go (I would like to reference thepyramid again).
I'm sorry for the wall of text, I kind of lost control of myself. I hope this brain dump will at least be useful in some way.
P.S. I like your name and logo :)