Coinus Accumulus by djfariel

[raw]
made by djfariel for LD 44 (JAM)

ScreenShot1.png ScreenShot2.png ScreenShot5.png Money makes the world go 'round. Now go around the world as money! In COINUS ACCUMULUS you play as a golden coin brought to life for the purpose of gathering your master's money and bringing it to him. Roll and jump your way through the wizard's tower collecting loot, but look out for the goblins! They rove around the tower looking for shiny's to steal! Oooooh Scary!

Single Player WIZARD! Move & Jump! Arrow Key Support! Music! Sounds! 3D! GAMEPLAY!

A wizard has dared you to play, rate, and like this game. You can’t refuse a dare from a wizard!

CONTROLS

Arrow keys to move Space to Jump

Ratings

Given 28🗳️ 16🗨️

Feedback

VuvuzuellaInc
30. Apr 2019 · 04:06 UTC
Impressiv work here! Love the cutscene at the beginning!
That fit perfectly in the theme. Love audios!
Keep the good work !
Matu
30. Apr 2019 · 04:16 UTC
it's hard but funny xD
Good work!
HugoVaz
30. Apr 2019 · 04:19 UTC
I liked the mood, but didn't knew why I should do what was asked. Liked the characters and music too.
woofdog99
30. Apr 2019 · 04:19 UTC
the game was way too laggy for me to play, but that's not just this game. I have a junky mac laptop.
Lukein
30. Apr 2019 · 04:23 UTC
On point with the theme, nice audio and pretty graphics for a cool gameplay. Great job!
Auzrial
30. Apr 2019 · 04:26 UTC
tis hard and the hit boxes are small but good fun. nice work!
dilauraba
30. Apr 2019 · 04:31 UTC
I'm super impressed with the amount of assets here for the given time. The first cutscene was fantastic, and the song was catchy and non-intrusive. I really dig the katamari damacy style rolling a ball, I just wish that I could keep it for longer! The controls could definitely be improved, but on the whole I'm really impressed here. Great work ya'll!
MrPiedPiper
30. Apr 2019 · 06:48 UTC
This is incredibly good!
The music and art fit perfectly, and the controls are great too.

Though I couldn't get all of the coins (I stopped at 101), this is amazing.

Only things I'd change:
* I'd love more control over the camera, so I can see my jumps better.
* At a certain point, it's hard to tell where your hitbox is. I thought the treasure chests were hard to see through, then I found the gold bars.
* Whenever I back up, I feel like the left/right controls are reversed. I'm used to car-style reversing.

But again, this was amazing. Incredible job.
WFMG
30. Apr 2019 · 17:15 UTC
This is really cool! It feels like it had 3 professional dedicated artists, the same amount of musicians, and one intermediate programmer with a good spirit behind it. :P I love all the graphics and the soundtrack is fantastic. The fact that you managed to cram a voiced cutscene into your game boggles the mind! Well done! However, again, I did mention it seemingly having one intermediate programmer to the other two aspects' three each. There are some quirks with this game that I don't quite understand.

Firstly, you've removed the default resolution/setting option window that comes with Unity, but the game only runs in a rather small window. This makes it hard for me to see, not only on my 1080p monitors, but also on my main 4K one. I take it this is supposed to be part of the PS1 aesthetic you're going for, but it becomes impractical. Just setting the game to 4:3 in fullscreen would've been enough.

Secondly, the controls. They are weird. It's third-person tank controls and you can only move the camera by moving the player. This makes avoiding the enemies feel quite clumsy and way too difficult. This is especially true when you've accumulated some gems or coins. It is practically impossible to get up the sword with anything accumulated, which makes gathering anything rather pointless. I just hope the objective isn't to collect ALL of the gems and coins.

These two things make the game harder and more frustrating than it has any right to be. It's great and hindered by these two things. It's a shame, really. I've still given you mainly high ratings and I congratulate you three on your hard work! Well done!
Adam Clayden
30. Apr 2019 · 18:44 UTC
Good game but very frustrating at times. I found it annoying to lose all my gems when their trigger boxes were so small. If you could either give an absorption range so that they move into you when you get close, or increase their trigger boxes it'd be better. It's too pin perfect right now
Nice amount of polish though!
anstabo
30. Apr 2019 · 20:47 UTC
Great camera work at the beginning. Can be frustrating at time because of enemies being pure evil and the camera.
GullynGames
30. Apr 2019 · 20:54 UTC
The game is really fun, but it's also hard to collect all of the gems. The camera angle is hard to work with, but other than that it's a great game. Good job!
Phyro
30. Apr 2019 · 20:56 UTC
I really love Katamari games so I'm pratically biased, but I was shocked to see there was a Katamari-like entry when I saw your postmortem post (which I will end the reading yet). I really like the idea and the plot, the intro cutscene was funny enough and algo a surprise to have an actually good voice over.
But besides all of that, the gameplay was a little lacking to me as I think there should be more variety on the items I could gather, if there is a Katamari-like text box to show me what I rolled by, and the collisions were a little frustrating at times, as it seems that only the coin could stick things in.
Eventhough, great idea and technical skills on the movement and shadders :)
Enjoy The Tale
30. Apr 2019 · 22:42 UTC
The level design was on point! Great humor and amazing mood construction!
jjjjason
01. May 2019 · 02:23 UTC
This is the kind of game where I could complain about some stuff (the collision is kind of wonky and the enemies are pretty unforgiving) but i mean who cares you put a voice acted 3d cutscene into your ludum dare game. The world is so big and has so much stuff in it, it's just as fun rolling around aimlessly as it is participating in the collectathon.

Really impressive work for such a small amount of time.
Finn Truman
01. May 2019 · 16:34 UTC
This is quite impressive, tech wise. I liked the opening cutscene, and I like premise, the gameplay is just a bit frustrating. Your hitbox is way too narrow, and wrestling with the movement physics makes the game feel more like a loosing battle. The game was hard enough with all that, so throwing in enemies on top of that makes it a bit too frustrating to be very fun.

I turned the game off because I was fed up wrestling with the controls, and because I was annoyed with the short, repeating music, but I'm going to rate you favourably!
DAVidus
06. May 2019 · 06:30 UTC
Nice game! I had a good time playing it! Good job!