Coinus Accumulus by djfariel
Money makes the world go 'round. Now go around the world as money! In COINUS ACCUMULUS you play as a golden coin brought to life for the purpose of gathering your master's money and bringing it to him. Roll and jump your way through the wizard's tower collecting loot, but look out for the goblins! They rove around the tower looking for shiny's to steal! Oooooh Scary!
Single Player WIZARD! Move & Jump! Arrow Key Support! Music! Sounds! 3D! GAMEPLAY!
A wizard has dared you to play, rate, and like this game. You can’t refuse a dare from a wizard!
CONTROLS
Arrow keys to move Space to Jump
Ratings
| Given | 28🗳️ | 16🗨️ |
That fit perfectly in the theme. Love audios!
Keep the good work !
Good work!
The music and art fit perfectly, and the controls are great too.
Though I couldn't get all of the coins (I stopped at 101), this is amazing.
Only things I'd change:
* I'd love more control over the camera, so I can see my jumps better.
* At a certain point, it's hard to tell where your hitbox is. I thought the treasure chests were hard to see through, then I found the gold bars.
* Whenever I back up, I feel like the left/right controls are reversed. I'm used to car-style reversing.
But again, this was amazing. Incredible job.
Firstly, you've removed the default resolution/setting option window that comes with Unity, but the game only runs in a rather small window. This makes it hard for me to see, not only on my 1080p monitors, but also on my main 4K one. I take it this is supposed to be part of the PS1 aesthetic you're going for, but it becomes impractical. Just setting the game to 4:3 in fullscreen would've been enough.
Secondly, the controls. They are weird. It's third-person tank controls and you can only move the camera by moving the player. This makes avoiding the enemies feel quite clumsy and way too difficult. This is especially true when you've accumulated some gems or coins. It is practically impossible to get up the sword with anything accumulated, which makes gathering anything rather pointless. I just hope the objective isn't to collect ALL of the gems and coins.
These two things make the game harder and more frustrating than it has any right to be. It's great and hindered by these two things. It's a shame, really. I've still given you mainly high ratings and I congratulate you three on your hard work! Well done!
Nice amount of polish though!
But besides all of that, the gameplay was a little lacking to me as I think there should be more variety on the items I could gather, if there is a Katamari-like text box to show me what I rolled by, and the collisions were a little frustrating at times, as it seems that only the coin could stick things in.
Eventhough, great idea and technical skills on the movement and shadders :)
Really impressive work for such a small amount of time.
I turned the game off because I was fed up wrestling with the controls, and because I was annoyed with the short, repeating music, but I'm going to rate you favourably!