Ultimate Cave Of Dangers by gaspard

Usage
Unix (tested with GCC 6.4)
- Clone the project
git clone https://github.com/Gaspard--/Ultimate-Cave-Of-Dangersor download as zip - Install the GLFW and the SFML libraries (prefer SFML 2.4.2)
cdinto the project directory- Make the release :
mkdir release && cd release && cmake .. -DCMAKE_BUILD_TYPE=Release && cd .. && make -C release - Launch the game:
./Ultimate-Cave-Of-Dangers - Enjoy!
Windows
Download the ZIP linked on our itch.io page. Unzip it and launch Ultimate-Cave-Of-Dangers.exe. Enjoy !
Story
This is a Spin-off of our LD38 and LD40 games
A few year before Zombie invade the whole universe, Bob, a normal citizen, is working at mine like each day. After a hardworking day, bob is getting out of mine for a well-deserved rest when, suddenly, he sees a big wave rising from deepness of the mine. After a small sprint, bob can't believe what he sees : an army of zombies in front of him ... Big wave backward, zombies forward ... please help bob to save his life !
Gameplay
- [WAD]/[ZQD]/[Arrows] -> move right/left, jump
- Spacebar -> shoot
- you can walljump (and if you don't, expect to die quickly)
- you can bounce on barrels
Developers
Music
Special Thanks
- Arthur Froger, who helped the first day but then got sick.
Ultra-ninja VS Falling Zombies
Ratings
| Overall | 1143th | 2.792⭐ | 26🧑⚖️ |
| Fun | 1120th | 2.614⭐ | 24🧑⚖️ |
| Innovation | 1102th | 2.568⭐ | 24🧑⚖️ |
| Theme | 848th | 3.182⭐ | 24🧑⚖️ |
| Graphics | 972th | 2.833⭐ | 26🧑⚖️ |
| Audio | 230th | 3.523⭐ | 24🧑⚖️ |
| Humor | 694th | 2.389⭐ | 20🧑⚖️ |
| Mood | 891th | 2.738⭐ | 23🧑⚖️ |
| Given | 26🗳️ | 12🗨️ |
However the controls are hard to handle, don't always work well, and also I didn't manage to use the barrels.
Moreover the installation process is painful because I had to figure out what libraries were missing (hint for those who have to go through this process on Ubuntu: `sudo apt-get install libglfw3-dev libglfw3`, `sudo apt-get install libsfml-dev`, and copy sfml includes in the include dir).
The graphics and the music are cool, it's consistent with what you've done for the previous editions (LD 38 and 40).
Good work overall ;)
That being said the idea is cool, and the audio too :)
And for my part, outside of the kickback from shooting, I didn't feel particularly incentivized to kill zombies. They felt like bullet sponges and not worth the effort.
You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you. 」( ̄▽ ̄」)