Run Guys by arron-fowler
LD40 was not really planned but I could not help myself once I saw the theme. To say it was hard work to find the time is an understatement. Solo effort, old unity and no models. I think it has potential and I learned a lot so I am happy.



Run Guys is a story for friendship, the more friendship you have the harder it gets. No one knows why they are running, but run they must. I guess it is a game about life, growing old and falling down. Move left to right with the mouse, click to jump and double jump.
UPDATE WebGL version very kindly sorted out by @drtizzle
Enjoy
| HTML5 (web) | |
| Source code | http://www.amancalledarron.com |
| Windows | http://www.amancalledarron.com |
| HTML5 (web) | https://thesoulselector.itch.io/run-guys |
| Original URL | https://ldjam.com/events/ludum-dare/40/run-guys |
Ratings
| Overall | 619th | 3.409⭐ | 46🧑⚖️ |
| Fun | 338th | 3.567⭐ | 47🧑⚖️ |
| Innovation | 506th | 3.233⭐ | 47🧑⚖️ |
| Theme | 309th | 3.756⭐ | 47🧑⚖️ |
| Graphics | 946th | 2.717⭐ | 48🧑⚖️ |
| Humor | 228th | 3.595⭐ | 44🧑⚖️ |
| Mood | 697th | 3.128⭐ | 45🧑⚖️ |
| Given | 61🗳️ | 59🗨️ |
http://amancalledarron.com/ld40/4594134883
One minor issue was that you are using the old Unity webplayer which does not work in Chrome, so I had to switch browsers just for this game.
Oh, and what the hell does "I broke my wind" mean?? haha
Well done!
I strongly advise you to make a copy your project folder, download the latest version of Unity and import it into the latest version. That way you can export it as a WebGL build, so everyone can play it. You might have to change some things in your code, but most of the time the console tells you exactly what to do. But make sure you keep your original project folder in case it goes wrong!
Good luck :slight_smile: !
## Pros
- Simple mechanic
- Kept wanting to try for a better run
- Funny characters
- Solid concept
## Cons
- Collisions were wonky sometimes
- Hard to tell where your character was after a while
- Performance problems with > 8 friends
Really fun entry. I would play this on mobile with a few tweaks.
The speech line between all of them were a nice adition, really fun. The mechanics are simple and I think that's a plus in this game. I felt the mouse follow was a tad slow, made me fell after I didn't start turning early enough.
It does get hard to distinguish your character unfortunately.
Overall such a fun game, really loved it, with a few improvrements, art and sound (really missed a good jogging beat and maybe some garbled talking upon friends joining) you might have a mobile winner, like roaring-cat-games suggested. Congratulations!
I didn't experience any performance issue on (Chrome/Ubuntu/i7-4770HQ/16gb ram), I assume that the delay after dying is for a purpose.
I would totally play it so as to kill some time :wink:
The game had a few nice touches. The character generator integrated with the main menu worked really nicely, and the stats at the end like longest friendship was really nice (I'll never forget you Georgia D;). The whole game had a very bizarre atmosphere from compounded by the weird comments the characters make.
It really goes to show that sweating the small details can make a huge difference. Well done!
A very simple but also a pretty fun little running game. I would have liked a bit more to do, and some music would have been great. But overall a fine LD game.
Some suggestions (probably better/easier without vocals):
https://www.youtube.com/watch?v=S6cdnxNRnQc
https://www.youtube.com/watch?v=qOC9JB4KshM
A little trouble to understand collisions sometimes, but nothing that removes the fun :)
Felt like i lost the main character instantly every time. Might be nice to make them a really bright colour and everyone else a dull colour (or something), to make them easier to follow.
It's pretty fun and I had a good time,
I've already seen this kind of mechanic (here for example https://wimpykid456.itch.io/pepe-jump-land ) but never like this: usually you fail when all your group died, here you still have a single character and other people just make you less focused and unsure where you are. It can be a bit frustrating but actually i think it's a pretty good idea !
graphics do the job, it's not the reason why we play but they make the player understand the situation and are pretty ergonomics in term of game design: the player know what is an obstacle and what is not.
Good luck with the next projects =)
The text "RUN" that appeared regularly over the main character partially solved the problem of differentiating him from the crowd for me, but it still was challenging.
I loved every line of what the friends kept saying and kept imagining them screaming their greetings (and complaints!) at me for real. It would be awesome to add voices to them so if you collect many, the sound will become this distorted gibberish of people talking over each other :)
I had a few ideas for improvements : the game could get harder (faster at least) as you get further to make it more challenging and getting a good sense of progression. It would be cool if the score was displayed as you go. The quotes from your friends are nice but it's hard to read them when you have to focus on the game, maybe if they actually said them that would solve it although it might get annoying fast.
Overall it's a really good game, good work !