Last Shot by jeke

Fake physics-based puzzle game.
Try to launch the ship from one planet to the next. Place black holes to pull the ship in the desired direction. Watch out as the black holes are persistent and will devour other masses and grow over time. Plan ahead as you will need to reach all four of the indicated planets.
Seems like it should be a simple challenge, but interactions can become complex.
Controls are mouse-based.
UPDATE:
A couple people have reported the ship not responding to black holes or planets in the WebGL build. I have included a link to a windows build if you experience this and still want to try the game. Sorry about that.
| Other (web) | https://jtkerste.github.io/unity/ |
| Windows | https://drive.google.com/drive/folders/1MBEKltqQoeL2RjfUNWH5vueQaBdznJva |
| Original URL | https://ldjam.com/events/ludum-dare/42/last-shot |
Ratings
| Overall | 1231th | 2.574⭐ | 29🧑⚖️ |
| Fun | 1169th | 2.519⭐ | 29🧑⚖️ |
| Innovation | 719th | 3.056⭐ | 29🧑⚖️ |
| Theme | 967th | 2.98⭐ | 27🧑⚖️ |
| Graphics | 1155th | 2.192⭐ | 28🧑⚖️ |
| Humor | 894th | 1.773⭐ | 24🧑⚖️ |
| Mood | 1052th | 2.404⭐ | 28🧑⚖️ |
| Given | 26🗳️ | 20🗨️ |
I didn't hear any audio, but you didn't opt-out of the category, so I'm not sure if I was supposed to hear any, or what.
Great job!
I think I just opted out of audio correctly.
I added in the small meteors to shake things up and to enable the black holes to grow on their own. I had considered putting in a setting to control how many would spawn and even allow them to be turned off, but then didn't because of laziness.
Thank you for the feedback.
The difficulty was definitely a top concern. It was hard for me to judge since it since I set up the map and my play-test sample size was one.
Gotta get a bigger QA team.
The gravity is hard to control and we must be very lucky to use the asteroids (to me).
Anyway, nice job !
To be honest I never felt 100% okay with the way the ship interacted with planets and the black holes. I wonder if I should've made the gravity interaction less "real" and more cartoon-y.
I thought about doing "fake but more fun gravity" for my game, but with the short time I had I too just did an "almost real gravity" instead. (two enemies have movement around some specific focus, as if there was a massive object there; I just apply the gravitation law's acceleration every fixed update). And like you said, maybe "cartoony" gravity would work better in both cases.
Interestingly I've just read a blog post here about someone using a realistic 3d black hole on their game, and then changing it to a cartoon-like effect because it didn't feel nice for game purposes.
Pro-tip: I had the most success placing black holes midway between the start and target planets and off to the side. It gives the ship a little more pull towards the target and allows you control the bend of the ship's path.
@ryan-wickman thank you. Having a black hole devour everything is my favorite "feature" of the game.
@grahhhhhhhhh thanks for the feedback. I will definitely check out your game and keep you in mind for the next jam if I find myself lacking artistic resources.
Funny game but could use some sound effects / music!