Buddies Bad Day by elit3dgaming
Buddies bad day is a game about a robot that runs out of energy with each move made. Get from point A to B by collecting ALL batteries to not run out of power
Keys: WASD = movement
Wish I had more time to work on this because I had a few interesting mechanics I wasn't able to add in.
Tools: - Visual Studio 2013 - SFML 2.4 (C++)
credits: http://twitter.com/elit3dgaming



| Windows | https://drive.google.com/file/d/0B4DH9CkbJ6-iXzlDZWVJaGRiWm8/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/39/buddies-bad-day |
Ratings
| Overall | 453th | 3.317⭐ | 62🧑⚖️ |
| Fun | 298th | 3.333⭐ | 62🧑⚖️ |
| Innovation | 589th | 2.767⭐ | 62🧑⚖️ |
| Theme | 141th | 3.95⭐ | 62🧑⚖️ |
| Humor | 497th | 2.164⭐ | 57🧑⚖️ |
| Mood | 576th | 2.898⭐ | 61🧑⚖️ |
| Given | 73🗳️ | 87🗨️ |
A bit of music, even if you don't make it yourself, would really add to the feel.
If you wanted to add more mechanics then keep at it! I'm curious to see what they were.
But there is a thing, is that your enigma are too readable and linear, due to discretisation of the field and full refill, but the enigma just before the last one was interesting !
Simple idea : adding some hostile, that are moving each time the player is moving too (watch chuchu rocket) then player have to understand hostile pattern, and adapt the movement to it.
Nice work !
The steps in skill required was well balanced, teaching and then building upon those learnt lessons. Was a nice and complete game.
But... not in a bad way. I wanted more of this. In it's simplicity, it's really elegant, and the level design is what makes it stand out for me.
Even if it wasn't THAT hard, the last level was impressive, so little obstacles yet so much limitations. Congrats.
I do feel you, when you say you ran out of time, we had similar... issues. But, doing this on your own, on a Jam and not using an engine? That's impressive, man!
With some more polish, and a handful more levels, this could easily be a game i'd buy in an App store to have some fun!
Clean sprites and clean interface. The art is all consistent and looks good as a result. The game IS straightforward and could use another mechanic but you already noted that. Regardless, the look and feel of the game is solid and a great foundation for a game.
Sad that's only a few levels, but I think you have ideas for more :).
Very good entry :) .
Overall, I liked it! Well done!
It wasn't super fun, but the mechanics are good in away that there's still a possibility to make more interesting levels using this core loop, I think. Also, a bar or something like that for energy would be helpful.
Thanks for the game!