BulletCoin by randomphantom
A bullet hell clicker.
Mine BulletCoins (TM) but be careful of anything that's pink!
Tip: You can drag the miners and generators around.
Made for the Ludum Dare 40 with the theme "The more you have, the worse it is"
Didn't have much time to jam this time round, but with the little time I had, I banged together this entry just to be in. Hope its still entertaining though. Post your high scores below!!

| HTML5 (web) | https://randomphantom.itch.io/bulletcoin |
| Original URL | https://ldjam.com/events/ludum-dare/40/bulletcoin |
Ratings
| Overall | 123th | 3.761⭐ | 46🧑⚖️ |
| Fun | 205th | 3.545⭐ | 46🧑⚖️ |
| Innovation | 20th | 4.182⭐ | 46🧑⚖️ |
| Theme | 52th | 4.17⭐ | 46🧑⚖️ |
| Graphics | 471th | 2.932⭐ | 46🧑⚖️ |
| Audio | 423th | 2.636⭐ | 46🧑⚖️ |
| Given | 41🗳️ | 49🗨️ |
My sole criticism is that a miner-thing covered up my score pretty early on, so I couldn't see the numbers.
I did have the same bug as Thomas Molby described above at one point, which was a little bit frustrating. Seriously though, well done, especially with the limited time you described having.
* Where do I start?! That's really innovative there! You should really continue with this it would be really cool! Especially when you start working towards actually preventing yourself from random cheap deaths like the ability to hide your cursor for 1 second. I'm just gonna stop myself from suggesting too much. There's really so much stuff you can do with this. Plus, I think small little touches could make this better, like small effects.
* Don't you think the punishment is too high? I mean, getting so much B$ and getting hit once is too much. I hope you can make something around that.
* There's only one pet peeve for me other than the cheap random deaths: The color of the cursor and the available buttons. They are too similar and I end up not noticing the position of the cursor.
* Here's a funny moment for me: I tend to speed-click on clicker games like these. I made a wall that I can't pass through lol.
* Volume slider would be nice but I think someone mentioned that before.
Simple at best but man, clicker games are compelling but you did make it a lot better to make someone pay attention.
As for the punishment, I do agree its a little harsh that its insta-gameover. Was contemplating allowing players to purchase lives but it wasn't really fitting the theme. Briefly contemplated making those "extra lives" dog your movements throughout the game, but that sounded more like a nightmare (to play). Might consider doing it though!
Looks like I have a laundry list of stuff to improve upon, but for the game jam rating I'll keep it as it is:
- Objects blocking your score (whoops!)
- The miner speed upgrade cost goes crazy after an upgrade.
- Cursor color is too similar to the button color.
- Sometimes you die if you exit the screen and a bullet hits you(actually meant for it to be a real idle clicker in that you could tab in and out and "cheat")
- Needs faster escalation
- Music + sound needs a lot of improvement
- Do sprites in better software (MS Paint does an OK job but...)
Though I should point out and I think the others can agree that placing in a :heart: on their comments you found helpful do helps their Karma, if you haven't known that already. Really appreciated if you do.
Everything from mechanics to views work like a charm and in cooperation. The instructions of "_everything_ pink can kill you" were far more literal than I thought, and one of my runs had an early (and hilarious) end because of a loading bar. It took me by surprise, and I thought it was genius.
My only qualm here is that sometimes, I'd have troubles dragging objects around. Other than that, I welcome this compo game with wide arms. In behalf of my team, good work, and good luck on the compo! :whale:
I really struggled with this, a pink circle kept randomly appearing and filling the screen (I guess the game over animation) but when I wasn't doing anything obviously wrong? I would try and go slowly and generate the coins a decent rate and ensure I wasn't coming into contact with any of them - but it would just randomly do the pink circle game over thing. It happened as I buily my first minor, and I moved my black square away to safety before doing so but still it just randomly ended. Feel free to give feedback, I streamed it on my twitch channel (1hr30 into stream) if you want to check the vod - I'll play again if you can give guidance.
I'm not sure what the generators did tho. I didn't feel like coins were being mined automatically if I didn't click when I had one but maybe they were. It was difficult to tell because two miners had ended up in front of my coin count so I couldn't see. Would probably have been better to make that part of the UI separate from the "game field" even tho the UI being part of the game was kinda the thing. Just that part.
Really liked it! Very interesting!
The only problem is that with the web player, it seems that you can just move the cursor out of the game window and avoid any bullet.
Anyway, I had a good time with this game.