The Child Spirit by Oneiric Worlds
Wouhou! My first Ludum Dare :)
The "Child Spirit" is a simple non linear runner game where you play a fox. You must find animals and get back the Forest Spirit who is leaving.
GOAL:
Find as many animals you can and get to Moo, the forest spirit before he leaves. The goal is more or less in line with the "growing" theme, as you're supposed to grow a herd of the forest animals.
Beware, the game is bit difficult, and you may have to play it a few times to find the best path to catch enough animals to save the forest.
CONTROLS:
Two button controls:
SPACE or S : jump
RETURN/ENTER or D : change direction
You can change controls if you want to in the downloads for Windows, MacOS and Linux, but not on the Web version.
I made everything from scratch except for the soundscape.
I had many projects to complete this week end, so I could "only" work 25h on the game... I wish I could add more animals, more sounds, better music...
Anyways!
Development in C# with Unity
Graphics with Blender & Krita
Music with LMMS
For the curious guys, don't hesitate to check the game I'm currently developing: "A Thief's Melody" is a 3D cartoon adventure/stealth game with a contemplative atmosphere. Check it out on http://www.oneiricworlds.com
EDIT: Just fixed a few display problems for 5/4 screens and made a more readable HUD.
The "Child Spirit" is a simple non linear runner game where you play a fox. You must find animals and get back the Forest Spirit who is leaving.
GOAL:
Find as many animals you can and get to Moo, the forest spirit before he leaves. The goal is more or less in line with the "growing" theme, as you're supposed to grow a herd of the forest animals.
Beware, the game is bit difficult, and you may have to play it a few times to find the best path to catch enough animals to save the forest.
CONTROLS:
Two button controls:
SPACE or S : jump
RETURN/ENTER or D : change direction
You can change controls if you want to in the downloads for Windows, MacOS and Linux, but not on the Web version.
I made everything from scratch except for the soundscape.
I had many projects to complete this week end, so I could "only" work 25h on the game... I wish I could add more animals, more sounds, better music...
Anyways!
Development in C# with Unity
Graphics with Blender & Krita
Music with LMMS
For the curious guys, don't hesitate to check the game I'm currently developing: "A Thief's Melody" is a 3D cartoon adventure/stealth game with a contemplative atmosphere. Check it out on http://www.oneiricworlds.com
EDIT: Just fixed a few display problems for 5/4 screens and made a more readable HUD.
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.63 | 231 |
| Audio(Jam) | 3.70 | 154 |
| Fun(Jam) | 3.53 | 231 |
| Graphics(Jam) | 4.13 | 153 |
| Humor(Jam) | 2.61 | 542 |
| Innovation(Jam) | 2.97 | 631 |
| Mood(Jam) | 3.79 | 134 |
| Theme(Jam) | 3.83 | 360 |
If I am to be picky indeed I would also say that SPACE/ENTER is a bit of an odd choice since they don't go well together. Any other two close-by buttons would've done better.
Other than that, well done!
Cheers,
Ionut(Tyrants.not.found team)
I think the game could benefit greatly from some kind of "animal radar" - like an arrow pointing to the nearest one. It would cut down greatly on the annoying trial-and-error aspect. Also maybe a more intuitive, platformer-friendly button combination than space and enter?
I'd like it if the rabbits ran after you rather than hovering (the birds hovering makes sense, after all). Also, a bug: some of the animals appear to be invisible.
I can't really figure out how to win (if I try to ran fast, I don't collect enough animals, while if I backtrack, I lose Moo). Still, one of the most enjoyable games this LD in terms of gameplay.