Concentrate by niterich
Post-Jam Update: A version for QWERTZ-keyboard users is now available!
Do you remember Concentration,
"No repeats or hesitation"?
Well this is that but musically
So don't repeat that melody!
Press keys on the beat to play a melody. However, the track repeats every eight notes. Avoid repeating the same pitch on the same beat to score points!
Due to scheduling conflicts, this game is in pretty rough shape. It's more of a proof-of-concept than a finished game.
CONTROLS:
Z (or Y), X, C, V, B, N, M, and Comma keys: play notes
Space: Start and restart the game
Escape: Quit the game
RESOURCES USED:
FL Studio 12
Unity 2017.2
GIMP and Paint
Blender
| Windows | https://nickhenley.itch.io/concentrate |
| Source code | https://nickhenley.itch.io/concentrate |
| Original URL | https://ldjam.com/events/ludum-dare/42/concentrate |
Ratings
| Overall | 420th | 3.276⭐ | 31🧑⚖️ |
| Fun | 456th | 3.069⭐ | 31🧑⚖️ |
| Innovation | 68th | 3.839⭐ | 33🧑⚖️ |
| Theme | 512th | 3.217⭐ | 32🧑⚖️ |
| Graphics | 330th | 3.317⭐ | 32🧑⚖️ |
| Audio | 15th | 3.967⭐ | 32🧑⚖️ |
| Given | 33🗳️ | 16🗨️ |
Was confused at first, gave it a couple of go and understood the concept!
I found it really hard to play... not sure if it's my shitty reflexes or too many buttons to manage at same time.
Maybe make the goal a little bit clearer to the players.
Keep it :up: !
@taner: Thank you for the suggestion! I'll see what I can do, but I'm not too familiar with QWERTZ keyboards. Is the only change that their bottom row starts with Y instead of Z?
@swess: Don't feel so bad, I'm terrible at this game too. I think the synchronization might be off... or it's just that this game is incredibly buggy.
The choice of the notes you could play also felt a bit off. Especially on the M key, the seventh did not sound appropriate to the background music. ZXCV sounded fine, playing in the upper registers was a bit iffy. Maybe next time stick to a pentatonic scale on small projects, hard to go wrong with that.
Like people have said, the concept is very creative, and a great interpretation of the theme. You didn't finish it, there's no real goal to work towards, and the score is illegible, so it's hard to judge the game for what it could have been. But as a browser toy this works quite well. Nice work.
The choice of the notes you could play also felt a bit off. Especially on the M key, the seventh did not sound appropriate to the background music. ZXCV sounded fine, playing in the upper registers was a bit iffy. Maybe next time stick to a pentatonic scale on small projects, hard to go wrong with that.
Like people have said, the concept is very creative, and a great interpretation of the theme. You didn't finish it, there's no real goal to work towards, and the score is illegible, so it's hard to judge the game for what it could have been. But as a browser toy this works quite well. Nice work.
I had trouble understanding what the game wanted from me in terms of being on beat. I wanted to improvise sometimes, so I would do a 16th note, for instance, and I would get two orange boxes, but sometimes I would get one register and the other be ignored.
The colour scheme meant nothing to me. Had no idea what an orange box was as opposed to a yellow one. The only one I understood is the repetition brown one.
Another feature I think I would have enjoyed is re-listening to my "composition".
All in all, a solid entry, but the obscurity of a few of the communication devices in the game hampers its fun, in my opinion.
Audio is great, and graphisms are pretty good also ! I love how you smoothed the menu and the end of a game in the whole game, this is quite good !
Good job :)