Underground by Solrun

[raw]
made by Solrun for LD 41 (JAM)

The Skeleton Lord has been amassing a horde of skeletons. This army is growing underground in his dungeon lair. It is up to you to venture into this structure of winding tunnels to crush as many skeletons as you can, but watch out for their magic fire balls. If you don't have a sword or any other kind of weapon, you may just have to improvise.

Controller Recommended

Genres: A little bit of Roguelike procedurally generated dungeon crawler bullet hell plus a little bit of the underground racing scene.

Ratings

Overall 968th 3.026⭐ 21🧑‍⚖️
Fun 639th 3.263⭐ 21🧑‍⚖️
Innovation 871th 3⭐ 21🧑‍⚖️
Theme 750th 3.368⭐ 21🧑‍⚖️
Graphics 873th 2.974⭐ 21🧑‍⚖️
Humor 362th 3.281⭐ 18🧑‍⚖️
Mood 1023th 2.647⭐ 19🧑‍⚖️
Given 24🗳️ 16🗨️

Feedback

Iluvatar
24. Apr 2018 · 12:04 UTC
I like the idea and execution. It's really satisfying to roll over them skeletons! Good job :)
radmccool
25. Apr 2018 · 06:09 UTC
cool idea and solid entry. The car controls nice and it feels good to knock over all the skelingtons. Didnt get much feedback on whether they were doing damage or not though. Played through a few races and had fun :D
Yokimbo
25. Apr 2018 · 06:30 UTC
Fun little game, I like the driving feel quite a bit even on keyboard. Good job! :dog:
nardandas
25. Apr 2018 · 06:30 UTC
I really liked the graphics! I had a lot of trouble controlling the car using an XBox 360 controller, though I still made it all the way through a race. I had a lot of trouble clipping out of the play field, which was kind of annoying.
🎤 Solrun
25. Apr 2018 · 06:34 UTC
@radmccool Nothing really does damage, hitting stuff just adds to your count. The game is more about intrinsic value than a set of rules. It tracks your time so if you want to lay down a blazing fast time, you can. If you want to crush as many skeletons as you can, you can rack that number up. If you want to try to take as few hits as you possible, go for it. You can even try to see how many fireballs you can catch if you'd rather grab them instead of avoid them.
Arqcenick
26. Apr 2018 · 20:28 UTC
Fun driving mechanics. The procedural generation is also great. I like the soft "aim" of the game where you just kind a stroll around. The graphics are nice as I like the low poly style. I'd like some more roguelike elements which can complement the soft aim, where you can do many things but nothing is the goal.
Overall very good for a jam game.
Dovakla
26. Apr 2018 · 22:51 UTC
This is a pretty fun prototype, even on keyboard. I think it would be nice if you'd been able to expand the procedural generation to make more elaborate dungeons and more open space to build up speed.
Lameosine
30. Apr 2018 · 05:26 UTC
The car movement was a little unwieldy, even with a controller - but I like your theme and I think the visuals are really nice.
Almax
01. May 2018 · 21:05 UTC
I wasn't sure what the skeletons or fireballs actually did? Was I meant to hit or avoid them? The car controlled well until I hit a wall, which ejected from the level on two occasions. It was fun and satisfying knocking the skeletons over and the audio cue while doing so added to the whole effect.
MacDoom
02. May 2018 · 00:22 UTC
COOL game man!
Some things I think you could upgrade:
- Various generated levels doesn't feel so different, a couple of more elements could increase variability.
- A background would mend a sense of emptiness when looking at the back.

A huge pro is the satisfying sound that skeletons do while hitted by the car, I LOLed!
Congratulations!
MrChippy
12. May 2018 · 01:12 UTC
I really like this. It's a pretty funny idea and is sort of like car bowling. Besides one time when I fell through the wall it was fairly smooth too. Good job.
Joror
12. May 2018 · 16:23 UTC
Ha, at first I thought it was more of a bullet-hell meets trunbased racing, but actually a bit more bowling meets racer. :P It seemed as if the wizard fireballs did not hurt me at all though?
neverautomatic
12. May 2018 · 16:43 UTC
Pretty satisfying with the screenshake. I got an out of memory exception after playing for a little while though.