Furtive Fortune by Jake White
A 2D stealth game with a catch - the more coins you collect, the louder they jingle! Don't let the guards see you or hear you while collecting as much money as you can. Quite difficult, especially if you're a completionist.


| HTML5 (web) | https://jake-white.itch.io/furtive-fortune |
| HTML5 (web) | https://github.com/jake-white/Ludum-Dare-40 |
| Original URL | https://ldjam.com/events/ludum-dare/40/furtive-fortune |
Ratings
| Overall | 443th | 3.565⭐ | 25🧑⚖️ |
| Fun | 140th | 3.841⭐ | 24🧑⚖️ |
| Innovation | 332th | 3.457⭐ | 25🧑⚖️ |
| Theme | 102th | 4.109⭐ | 25🧑⚖️ |
| Graphics | 889th | 2.891⭐ | 25🧑⚖️ |
| Humor | 811th | 2.406⭐ | 18🧑⚖️ |
| Mood | 450th | 3.447⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 8🗨️ |
Thanks for playing my game though, glad you enjoyed it! :)
I really liked it.
I would have preferred for the cone's hitboxes to be just a little smaller - the edge is faded out but you lose once you hit the first dimmed pixel. It was hard for me to get used to that because it seemed a little counterintuitive. Oh, and at first when opening the safes, I thought I had to collect the coin that is shown above them and then waited till they vanished.
I think the minimalist style suits the game quite well. Nice entry overall!
Needless to say I was way too greedy and it made getting through later stages pretty much impossible :P
The thing that bugged me the most was the sound. The music didn't seem to really fit with the game, and the coin sound started to get very repetitive. I'd suggest making the most repetitive sounds very quiet and fit into the background. Another thing that helps is varying the pitch/volume or even sound. Essentially you shouldn't hear the same sound more than twice in a row.
Good job!
Even though it's sort of a sound-based game, I thought the actual sound was its weakest area. The jingling sounds didn't seem to quite match what the circle was doing and like another commenter said, they got repetitive fast. A few times, I found myself getting caught because I was focusing on the jingling sound (thinking I was safe because of the delay between occurrences of the sound) instead of noticing the motions of my circle.
I appreciate how enemies cannot see through walls, it makes sense, but I think it should be more obvious graphically, especially for a stealth game.
Overall, it's a short but challenging stealth game with a twist.