Tetris with Physics by gord10ahmet
Title explains all.

It has 2 difficulties. In Easy mode, you are allowed to continue controlling the piece after the landing. You decide when a new piece is created. Hard mode is like the Tetris you know, a new piece is created once your piece touches the others.
Controls
Press Z and X (or up-down) buttons to rotate the pieces. M to mute/unmute the music.
Development story
I swear that I had its idea in 2008. Neither I knew programming good enough, nor it was easy to make a physics based game at that time like now. I have seen that there are games like Not Tetris 2 and Tricky Towers, but I think the easy mode in this game is unique.
Musics
I got permission from Talha Kaya to use his music, Çubuklar, in this game. It's a great piece from his album, Small Games. https://talhakaya.bandcamp.com/album/small-games
Ratings
| Overall | 580th | 3.397⭐ | 41🧑⚖️ |
| Fun | 262th | 3.592⭐ | 40🧑⚖️ |
| Innovation | 661th | 3.105⭐ | 40🧑⚖️ |
| Theme | 487th | 3.618⭐ | 40🧑⚖️ |
| Mood | 523th | 3.203⭐ | 39🧑⚖️ |
| Given | 39🗳️ | 25🗨️ |
Hard mode feels a bit arbitrary, I don't know when a line would clear or wouldn't clear, so I find it hard to feel like my actions have much tactical significance. Sometimes lines form and lines form and form and I have no idea why. I feel like there needs to be an indicator to show how lines are checked or if a line is about to form or something. Otherwise it feels random.
Great work!
PS: I managed to do four lines!
The rotation speed makes hard mode insane.
Really enjoyed it. I love a good tetris game.
Great job!