O3000 by farwyler

[raw]
made by farwyler for LD34 (JAM)
"O3000" for Ludum Dare JAM 34

O3000 is a game about eating others and being eaten. Be the last one still alive to prevail.

--- Controls:
* left mouse = swim
* right mouse = boost
* mouse wheel = zoom

Made with Unity in 72 hours for ludum dare jam 34 #LDJAM

by @farwyler, @shakemeluzifer, @bmuig

Ratings

Coolness 100% 1
Overall(Jam) 3.51 337
Audio(Jam) 3.33 336
Graphics(Jam) 4.27 107
Mood(Jam) 3.38 378
Theme(Jam) 4.02 218

Feedback

gv1351
15. Dec 2015 · 18:27 UTC
Great graphics
Ardent Skylight
15. Dec 2015 · 18:27 UTC
Great game! Only problem is that it seems to freeze on the web player when loading music.
Polith Games
15. Dec 2015 · 18:27 UTC
Cool game, reminds me Agario
bodsey
15. Dec 2015 · 18:28 UTC
It doesn't feel like it's a brand new concept, but it's gorgeous so congrats
exhidor
15. Dec 2015 · 18:28 UTC
The idea is not so original (i.e. Agar io) but the concept work well and the fact that you have to economized action is a great idea. Graphics are greats ! I like your game !
kaotiklabs
15. Dec 2015 · 18:29 UTC
great graphics and overall zen gameplay. Really liked it.
LadyS
15. Dec 2015 · 18:32 UTC
Awesome Game.. Could be great on Android!
Its a little hard to see if you are bigger or smaller though..maybe vary the colors depending on if you can eat them or not
jofra
15. Dec 2015 · 18:32 UTC
Cool graphics i liked the mood a lot :D
Gipzo
15. Dec 2015 · 18:32 UTC
Great realization. And really beautiful graphix. Well done.
CogComp
15. Dec 2015 · 18:35 UTC
Remings of Osmos. But a very nice execution of a good idea!
vortex
15. Dec 2015 · 18:37 UTC
The Graphics are really nice.
One of the best looking games I've seen this far!
Reccy
15. Dec 2015 · 18:38 UTC
Very fun little game.
It's like Agar.io but good! :)
kaa
15. Dec 2015 · 18:38 UTC
Nicely done! Aspecially liked graphics and animations.
I've seen this idea already in Osmos and Agar.io. It fits "Growing" perfectly.
Chewie
15. Dec 2015 · 19:10 UTC
Visuals are great & fun to play! Similar to Osmos & Agario
bradur
15. Dec 2015 · 19:22 UTC
This game is looks very nice!
The controls are a little rough, and it wasn't always easy to know how much or why I lost mass. Otherwise, nice gameplay. I managed to finish all levels!
Nicolas Gass
16. Dec 2015 · 14:15 UTC
Nice graphics, but repetitive gameplay style.
wdebowicz
19. Dec 2015 · 19:18 UTC
55,86 on lvl 4. That was enjoying! Not sure why you do not want to be rated in "fun" category. It's about "Fun – How much you enjoyed playing a game. "
ooku
21. Dec 2015 · 09:16 UTC
Very nice entry. With better sound I would have given a perfect score.
OberynMartell
21. Dec 2015 · 15:30 UTC
Nice graphics! Congrats.
Xanjos
24. Dec 2015 · 02:43 UTC
This was a really fun entry to play. The gameplay reminds me of agar.io a lot but with a lot more depth and strategy as you kind of need to plan ahead very quickly as to which blobs to eat first.
dx0ne
29. Dec 2015 · 10:59 UTC
Looks great and surprisingly there's a challenge.
Tselmek
31. Dec 2015 · 18:47 UTC
Very very challenging difficulty, the game is magnificently polished, the visuals are very nice. I wish the controls were a little less floaty but overall, great entry.
SecondDimension
02. Jan 2016 · 15:22 UTC
A very well polished game with great style.
KanedaXIII
02. Jan 2016 · 15:26 UTC
Great game, not a new concept, but nicely done and even a bit challenging, with fitting graphics and audio. The sound effects of slurping and stuff are awesomely fun!! XD.
It's a good candidate for Android porting too ;)
StaNov
03. Jan 2016 · 15:06 UTC
Loved it. Just loved it. Graphics, audio, mood - everything is perfect. Reminded me of Osmos :)
Nega Drive
03. Jan 2016 · 20:11 UTC
Great presentation, very clean and pretty. A pretty good take on the Osmos/Agario formula, and fits the theme well. Nice work!
swipefaststudios
03. Jan 2016 · 23:51 UTC
Cool Game like the relation to the theme!
amras0000
04. Jan 2016 · 09:55 UTC
It seems like you're taking a lot of cues from Osmos here, and there's just a few annoyances based on the elements of that game you didn't port over:
-Most significantly, there's no way to tell which things will kill you and which won't. Their borders are just vague enough that on multiple occasions I got destroyed by things that definitely looked smaller. The ideal solution here is to color them, say, green when they're smaller than you, and blue/red when they're bigger.
-As another minor annoyance, though this is much more excusable in a LD entry, there's no real feedback as to how much mass things take. In Osmos specifically movement would result in a little blob of mass being spewn out in the direction opposite of movement, though I'd imagine there's other solutions to better signify how much mass I lose per click/second/boost at a given size.
-the hitboxes are also very unclear and don't match the graphics
-Finally, it seems to me like you applied the same force/cost the same mass regardless of the player's size. Or at least the increase didn't scale properly with the mass of the player. By the end of the last levels the game was a bit hard to control. Would've been nice to just spew out more mass per second in exchange for the same speed I had at the start.

Definitely enjoyed the game, save for the annoyances. Nice work.
Haokarlos
04. Jan 2016 · 10:37 UTC
Great art and cool game similar to agar.io. Good job!