Running Out Of Tiles by BORB

Collect tiles to create floor to run on.
Gameplay inspired by, umm, this: http://i.imgur.com/567DHDu.gif
Keyboard / x360 controller:
A / A : jump
S / LT : run
D / B : collect
Space / X : create
F4 : full screen ESC : quit
Psst... There's a secret ending!
Game made with LÖVE, levels with Tiled, graphics with Aseprite, and musics with Bosca Ceoil by Em!
At this point, the game is quickly walked through - I'm definitely doing a post-jam version of this. Stay tuned!
linux users can run the .love file (hosted in itch.io, see third link) with LÖVE: https://love2d.org/
Ratings
| Overall | 532th | 3.192⭐ | 28🧑⚖️ |
| Fun | 503th | 3⭐ | 28🧑⚖️ |
| Innovation | 159th | 3.577⭐ | 28🧑⚖️ |
| Theme | 752th | 2.792⭐ | 26🧑⚖️ |
| Graphics | 659th | 2.846⭐ | 28🧑⚖️ |
| Audio | 555th | 2.19⭐ | 23🧑⚖️ |
| Humor | 337th | 2.591⭐ | 24🧑⚖️ |
| Mood | 627th | 2.818⭐ | 24🧑⚖️ |
| Given | 20🗳️ | 27🗨️ |
Nice Pixel Art so far.
The level design is good and the mechanics are simple to understand. But also I'm a bit sad about that the restart feature is missing.
But after all it is playable and makes fun. So i hope to see a after jam version :)
The concept is nicely adaptable and can definitely be take further.
I did find the controls a little fiddly but that's not a big deal in the scheme of things.
Had a great time playing it.
Very well done! :)
In the meantime, nice DOS sorta a e s t h e t i c
The engine seems solid, and the player movement is pleasant. I'd happily spend many hours playing a game like this one. Went to the end, too bad there only are a few rooms!
Some negative points:
- the music is a bit too short :-)
- the controls are incredibly hard to grasp, to a point that this might be considered a feat of strength!
- no restart button
Those are of course easily changeable details, the gameplay is definitely here and I say: very good job!
I was carefully saving my cubes in anticipation of running out, but it turns out we have plenty!
Having a secret ending makes the game feel much bigger than if it had a few extra rooms, good call!
Like others, I had issues with the controls. I was playing on gamepad and found it pretty awkward hold down B while using A to jump. I think there are a few options here, mapping B to a trigger instead would work quite well, I think.
The platforming feel could also be improved, I think making the jump floatier and giving the walk a weightier feel with a more gradual momentum would make it feel quite a bit better.
Anyways, it's a nice effort, I'd like to see this polished and extended with the mechanic used in some new ways.
Well done!