Sacrifices must be made to the Dragon! by dae529

[raw]
made by dae529 for LD 43 (JAM)

Make sacrifices to the dragon to keep yourself alive long enough to defeat them with the weapons you've made along the way.

Use the slide and your mouse to send your peasants about town to collect or make resources for you. Click on the end of the day to gather whatever you've sent your peasants out to collect.

Feed your peasants, gather wood and iron to make weapons, then when you think you've got enough armed peasants on to the Dragon!!

Capture1.PNG

Who should be sacrificed! Who's got the worst sobstory?? You decide!!

Capture2.PNG

Credits: Code - @dae529 & OG Art - @porkyorangutan & @shmiggins Music - ATzzz

Ratings

Given 11🗳️ 0🗨️

Feedback

sumathbrod
10. Dec 2018 · 15:37 UTC
Funny game. Loved the musical atmosphere. It would be nice to separate the interactive elements and text.
Mordokay
10. Dec 2018 · 16:24 UTC
Very cool game. Would have liked to continue with the sacrifice options on the later stages. I think it was on the 5th day that sacrifices ended.

This is one of those games that has potential to become something more. Lots of interesting things can be added. Good job!
niborious
10. Dec 2018 · 17:59 UTC
Really Nice Game!

I didn't really understand what the point of any of the resource management was, I couldn't tell that it made a difference. Its not really clear why you are doing anything in the game, maybe actually have a scene with the dragon so you know you are supposed to sacrifice to it while trying to kill it? The clickable area for the forrest doesn't extend as far as I thought it should, I kept clicking on the trees and nothing would happen. The text was pretty small and kind of hard to read. I missed the text after the first sacrifice, either because it was too fast or I accidentally clicked twice and missed it.

I liked all the art and different story beats with the different sacrifices. really nice music as well

Nice Work!
🎤 dae529
10. Dec 2018 · 21:50 UTC
@sumathbrod Thanks! I'll let the musician know!

Given a bit more time (I'd probably have wasted it) but there most definitely are a lot of the UI elements that in hindsight I'd had loved to spend more of the time on
🎤 dae529
10. Dec 2018 · 21:52 UTC
@mordokay Yeah... There were only 4 choices to be made on the direct sacrifice choices scene. There are even in world sprites for each of them that might at one point make their way into a more polished version of the game, but for the most part, I couldn't keep up with the artist! :D
🎤 dae529
10. Dec 2018 · 22:00 UTC
@niborious Thanks! I'll pass on the thanks to the musician and the artists (their first time with any kind of game dev!)

I know what you mean. We definitely spent a little too much time on the behind the scenes resource manageament over the UI for it. So, unfortunately, it all comes off as very chaotic and unfair without much of an idea of what the heck is going on! :/

We over-scoped with the amount of time that we were actually going to be able to put in and get it polished. And definitely learned a few lessons for next time around!