Lumi by AwfulMedia
Lumi is what I come up with when I have 12 hours to brainstorm, design, and code. I really wanted to get a game out this weekend, I just didn't have that much time.
Control an Entity of Energy that can jump between Light and Dark energies using the left and right mouse button (2 Button Controls!), respectively. All you have to do is match your entity's energy to that of the Beams of Energy that are flowing at you.
For each beam you pass, you gain a point. I created a goal system that gives you little "achievements" along the way to indicate how you are doing. Every now and then, based on your current score, the beams will get a boost of energy, making the game more difficult as time goes on. The game GROWS in difficulty, if you will.
The game is pretty easy by default, but I added a difficulty setting in the Options menu so you can adjust it as you please. I feel after hours of playing with it that the highest difficulty isn't quit hard enough, but I would like to know what you guys think.
What's the highest score you can get? How far can you get on the highest difficulty?
Controls:
LMB to switch to Light
RMB to switch to Dark
Tools:
Unity 5.3
Visual Studio 2015
Audacity
Audiotool.com
Bfxr.net
Photoshop CC
Illustrator CC
Control an Entity of Energy that can jump between Light and Dark energies using the left and right mouse button (2 Button Controls!), respectively. All you have to do is match your entity's energy to that of the Beams of Energy that are flowing at you.
For each beam you pass, you gain a point. I created a goal system that gives you little "achievements" along the way to indicate how you are doing. Every now and then, based on your current score, the beams will get a boost of energy, making the game more difficult as time goes on. The game GROWS in difficulty, if you will.
The game is pretty easy by default, but I added a difficulty setting in the Options menu so you can adjust it as you please. I feel after hours of playing with it that the highest difficulty isn't quit hard enough, but I would like to know what you guys think.
What's the highest score you can get? How far can you get on the highest difficulty?
Controls:
LMB to switch to Light
RMB to switch to Dark
Tools:
Unity 5.3
Visual Studio 2015
Audacity
Audiotool.com
Bfxr.net
Photoshop CC
Illustrator CC
Ratings
| Coolness | 35% | 1888 |
| Overall | 3.38 | 363 |
| Audio | 2.94 | 345 |
| Fun | 3.24 | 412 |
| Graphics | 3.18 | 437 |
| Innovation | 2.67 | 745 |
| Mood | 3.20 | 325 |
| Theme | 3.50 | 664 |
Good music, sfx and simple gameplay.
Like it! :)
I know that "Random" at times spits out too many of the same beams, I'm for sure going to handle it differently as I continue development.
The idea actually started off as a rhythm game, but I just didn't have the time to implement what I had in mind.
Thanks for the constructive criticism, deadpixelsociety!
OS X version didn't work without proper permissions on the binary. Here's a fixed version:
http://files.benvista.com/ludumdare/34/Lumi-v021-OSX-AwfulMedia.app.zip
(can make it .rar if you insist. But at least .zip works OOTB)
And here's the virus scan analysis (please do compare the files yourself as well) :
https://www.virustotal.com/en/file/13ba9c8c8d384b14244f5762543667914ebbcc15376efb62fb45d7abcbc41964/analysis/1450189520/
Thanks for fixing my OS X version. I haven't worked on a Mac in awhile and wasn't thinking about which archive format would be best. Thanks for that!
The hit boxes for both the entity and the beams are quite a bit smaller than the sprites as well.