Fort of Dwarves by Andreas Becker
When two fools opted to make a game with two highly compatible genres, the outcome?
FORT OF DWARVES!
Use a paddle to paddle things! And a dwarf with a sword to sword things!

As a part of the Ludum Dare 41, creating a game with two incompatible genres within 72 hours, we opted to mix the genres- RPG combat, alongside breakout to create a unique, albeit, difficult experience. Can you make it through all our levels to defeat the most despicable boss, the dreaded Skelenton!
A bit more about the gameplay:
- Blocks:
- Red Blocks: Offensive energy, use it to use attacks.
- Blue Blocks: Magic energy, collect it to use magic- such as heal, or mage fireball.
- Enemy Attacks: These happen when the enemy collects their evil energy, this can occur through two paths, the enemy gaining enough energy through routine energy jumps (they are powered by an abundant evil).
- Enemies can also get a 'super' attack through you dropping your ball, this hurts all your people, so avoid this as best as you can. (TIP: It is cheaper to use the ball boost than it is to heal. Using it strategically will make you live longer!)
- Using the UP ARROW uses 1 blue energy and allows you to send the ball flying directly upward.
Note: We have attached Linux and macOS versions, but being the Windows users that we are, were unable to test if they run correctly. Should it turn out that everything breaks down on these systems, our response will likely be to take the links down. Sorry in advance.
Ratings
| Given | 0🗳️ | 0🗨️ |
No need to worry about long comments, they help make the game better.
The most probable answer to your first point, without me thinking about it too much would be bug. You should only take damage as you miss the ball.
Respawning the blocks earlier will definitely be on the ToDo list, but I don't know if I will be able to bring that in quickly before the Jam ends (brain being a tad fried).
EDIT: Ahhh, the regular damage thing (which I understand, we did not mention anywhere) would likely be the enemy attacking at set intervals. Possibly? This is telling me that I need to add a "Gameplay" section to this page ...
So sadly no, they don't change colour :/