Fort of Dwarves by Andreas Becker

[raw]
made by Andreas Becker for LD 41 (JAM)

When two fools opted to make a game with two highly compatible genres, the outcome?

FORT OF DWARVES!

Use a paddle to paddle things! And a dwarf with a sword to sword things!

screenshot_01.png

As a part of the Ludum Dare 41, creating a game with two incompatible genres within 72 hours, we opted to mix the genres- RPG combat, alongside breakout to create a unique, albeit, difficult experience. Can you make it through all our levels to defeat the most despicable boss, the dreaded Skelenton!


A bit more about the gameplay:

  • Blocks:
    • Red Blocks: Offensive energy, use it to use attacks.
    • Blue Blocks: Magic energy, collect it to use magic- such as heal, or mage fireball.
  • Enemy Attacks: These happen when the enemy collects their evil energy, this can occur through two paths, the enemy gaining enough energy through routine energy jumps (they are powered by an abundant evil).
    • Enemies can also get a 'super' attack through you dropping your ball, this hurts all your people, so avoid this as best as you can. (TIP: It is cheaper to use the ball boost than it is to heal. Using it strategically will make you live longer!)
  • Using the UP ARROW uses 1 blue energy and allows you to send the ball flying directly upward.
Note: We have attached Linux and macOS versions, but being the Windows users that we are, were unable to test if they run correctly. Should it turn out that everything breaks down on these systems, our response will likely be to take the links down. Sorry in advance.

Ratings

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Feedback

Swarrly
23. Apr 2018 · 20:23 UTC
When I saw dwarves in the name I had to try your game. It is a really cool concept. Was I supposed to be taking damage on a regular basis or only when I missed the ball? Because it seemed I was constantly taking damage and I'm wondering it that had to do with me thinking I hit it but actually missed or a bug. Also I would have the blocks respawn when you get down to a few left not when you run out because it was really hard to hit that last block before dying. Also making the paddle more responsive would be great. Sorry for all the comments but since I really liked the game I wanted to give a lot of feedback.
🎤 Andreas Becker
23. Apr 2018 · 20:28 UTC
Hello @Swarrly!
No need to worry about long comments, they help make the game better.

The most probable answer to your first point, without me thinking about it too much would be bug. You should only take damage as you miss the ball.

Respawning the blocks earlier will definitely be on the ToDo list, but I don't know if I will be able to bring that in quickly before the Jam ends (brain being a tad fried).


EDIT: Ahhh, the regular damage thing (which I understand, we did not mention anywhere) would likely be the enemy attacking at set intervals. Possibly? This is telling me that I need to add a "Gameplay" section to this page ...
DeltaUniform
23. Apr 2018 · 20:30 UTC
Enemies gain mana on their own ticks, and try to avoid hitting black blocks as that is also one of their mana spawns.
Swarrly
23. Apr 2018 · 20:37 UTC
@DeltaUniform The black blocks thing feels bad since you have to destroy them to get new blocks. Unless do they change color during the game so you can wait to break them?
DeltaUniform
23. Apr 2018 · 20:41 UTC
That is a good point, through all the testing we didn't really notice that... Too focused on the players actions I completely forgot about the full scale of the enemies. When we develop this further we will take that into consideration.

So sadly no, they don't change colour :/
🎤 Andreas Becker
23. Apr 2018 · 20:46 UTC
@Swarrly I will go and address your points now, a new build will likely be up soon. (I will leave a notification or something)
DeltaUniform
23. Apr 2018 · 20:46 UTC
Waahh!! We can re-upload the game!?
Swarrly
23. Apr 2018 · 20:50 UTC
@Andreas Becker cool I'll redownload it in a couple hours to try it again.
Linkwin
07. May 2018 · 03:30 UTC
I like the concept of this game, there was a visual glitch that was very annoying for me, lines kept shooting all across the screen back and forth. Other than that I enjoyed the graphics and the mechanics. It is a little difficult to tell what is going on when you use powers. If there was more evident visual feedback it would be easier to keep your eyes on the ball. Great job overall!
DeltaUniform
16. Oct 2018 · 17:41 UTC
You had my issue, by any chance where you using an AMD graphics card?