Moonflower by timburbank

[raw]
made by timburbank for LD34 (COMPO)
Move with the arrow keys, collect flowers, and avoid spider webs.

Scoring
- Each flower grants +1
- Missing a flower gives -5
- Hitting a spider web resets score

Max score for current session is always shown

Ratings

Coolness 32% 1952
Overall 2.82 800
Fun 3.06 554
Graphics 3.18 437
Innovation 2.47 836
Theme 4.12 143

Feedback

馃帳 timburbank
14. Dec 2015 路 06:03 UTC
Note: Often runs better or Chrome than Firefox
burntcustard
14. Dec 2015 路 21:53 UTC
Nice how you don't have to "restart" at all because your score resets, but there seem to be some issues with scoring (like when you miss a flower and lose a point it only changes your score when you then.. hit another flower?) The flower and stem are nice, but the spider web and player-pixie thing seem a bit out of place. Overall, pretty good!
mlepage
15. Dec 2015 路 03:20 UTC
I like the minimalist look. Maybe tighten the controls a little bit?
zatch
15. Dec 2015 路 04:20 UTC
Nice job with your graphics. I like how easy everything is to recognize and the flower animations were really nice to watch. Max score of 74 -- I enjoyed getting up to speed and moving fast! Would be nice if horizontal controls were gradual -- could be done by applying body.acceleration.x when input is held down, resetting that acceleration to 0 every update, and maybe increasing horizontal drag a bit. Always nice to see someone else build with Phaser! :)
Oski
15. Dec 2015 路 19:33 UTC
Iffy controls, but beautiful.
Category5Kawaiiju
16. Dec 2015 路 01:38 UTC
This was really cute! I like the little fairy and how the flowers bloom. I wish there was instructions though. Now I have more reasons to hate spiders.
DonEngland
16. Dec 2015 路 07:17 UTC
Gets pretty fast. Controls seem a bit sensitive. Got a max score of 49
karlipoppins
16. Dec 2015 路 07:18 UTC
I loved the graphics and the minimalist approach. Speeding up on each flower made it really fun after a couple of flowers in a row. My main concern was that the sensitivity on the keys was too high and it made it hard to avoid the obstacle. Also, a nice soothing harp music would have been awesome! :) Great job overall
IAmSpencer
17. Dec 2015 路 09:41 UTC
I enjoy the 'non-restart' method of dying, that managed to keep me playing for longer.

the movement was a little too slippery, but other than that, I liked it.

simple but fun, well done :)
linseyray
17. Dec 2015 路 20:03 UTC
I really like the gameplay, it's a lot of fun to try and beat your score! I do agree the controls are a bit rough though, and would have loved to hear some sound. But overall the idea is good and there's definitely fun in there!
gregtruc
21. Dec 2015 路 17:32 UTC
The gameplay and the controls doesn't match. I have nothing against cruel controls, but in this game I feel disconnected from the character and the world.
But it was really enjoyable. Not using death is a good idea, the acceleration is slow enough for us to get used to it, and it is really pretty.
mahalis
25. Dec 2015 路 04:26 UTC
Fun! As a couple of others said, I really like the no-game-over restart mechanic. Cool art too; the animation of the flowers opening looks great.
Blake_Lead
30. Dec 2015 路 01:52 UTC
Cute game. The controls could be better in my opinion, but overall, well done !