Crate Job Simulator by hadesfury

[raw]
made by hadesfury for LD 42 (JAM)

screen01.JPG

Scz42 MkII Unit 9784 operational directives

Reroute Commodity Routing And Transport Environments (C.R.A.T.E.s) to designated quantum fax repositories. - Priority 1: Maintain positive input/output ratio. - Maintaining optimal storage space allocation is secondary priority.

Controls

 Keyboard

  • Arrows to move
  • Space to grab/release C.R.A.T.E.
  • Left shift to dash

Gamepad

  • Left stick to move
  • A to grab/release crate
  • RS/R1 to dash

screen04.JPG

Team

Programing

  • Fabien Kalinowski
  • Loic Siquet
  • Quentin Chevalier

Level design

  • Nicolas Lorent

Art

  • Francois Mauge
  • Vincent Schneider

Ratings

Overall 128th 3.891⭐ 25🧑‍⚖️
Fun 94th 3.848⭐ 25🧑‍⚖️
Innovation 86th 3.87⭐ 25🧑‍⚖️
Theme 41th 4.283⭐ 25🧑‍⚖️
Graphics 383th 3.739⭐ 25🧑‍⚖️
Humor 271th 3.238⭐ 23🧑‍⚖️
Mood 447th 3.273⭐ 24🧑‍⚖️
Given 25🗳️ 13🗨️

Feedback

Diego Escalante
14. Aug 2018 · 02:57 UTC
Very good use of the theme. Gets quite hectic near the end! Well done, thank you for the game.
Belphegor
14. Aug 2018 · 03:01 UTC
Looks good. I like the artwork. Good idea from the theme as well.
egawag
14. Aug 2018 · 03:07 UTC
That was great I loved that each level was unique and the smoke particles were so good looking. Amazing job one of the best games yet.
CraigDuth
14. Aug 2018 · 03:12 UTC
The voxel graphics suited it really well. It would be nice to have a notification of when the crate required had changed, only noticed it after the A crates stopped working. Also if the driving sound was tweaked a little quieter it would be nice. Really fun game regardless though!
guilhermesouza
14. Aug 2018 · 03:18 UTC
Your game is very cool!! I like how you used the theme and very amazing voxel graphics ^^ Good Job!
Quarter Up Studios
14. Aug 2018 · 03:18 UTC
Good use of the theme, liked the graphics, gets very hectic. If I have one piece of feedback: the font makes it a little hard to tell the boxes apart (maybe intentional?), might be worth having the boxes be different colors as well. Great entry!
Zapoteca
14. Aug 2018 · 04:14 UTC
Overall a pretty good game. Really fits with the theme, however, I feel that since gameplay is conditioned to a fixed time limit, you never really get to "run out of space". I feel that the levels should end if the workspace gets too crowded with crates, thereby rewarding players that can run an efficient warehouse. I found the final level to be the weakest one - I get what you were going for, there is an organization turn and a delivery turn, however (for me at least) this one made me feel less like I was in control of a crazy machine and more like actual work.
Timbelion
19. Aug 2018 · 17:16 UTC
Graphic quality is cool. Is that a bug when for example you have to put "AA" in the corner and I put "A", then "B","B" .... and then again "A" it will remove all boxes as correct combination?
arctic_allosaurus
19. Aug 2018 · 17:58 UTC
Very fun game! I was instantly addicted to this mechanic, fantastic you took the time to make several levels. I also liked the art and audio!
masterkrepta
19. Aug 2018 · 21:15 UTC
As a forklift operator in my working life, this game violates several safety regulations! But seriously. This was a hell of a lot of fun. I think the pacing in difficulty was just about perfect, I had just enough time to get comfortable with the core loop of pickup and delivery before the crates started spawning like crazy!

I really liked the feel of the controls as well. Very arcade style.
AwesomeAlliterationAlliance
19. Aug 2018 · 21:27 UTC
Very great take on the theme!
I really felt the stress when I began to run out of space. The increase of difficulty for each level was done quite nicely!
Graphics and audio felt well put together.
So yeah, solid and fun entry. Good job!
coomzy
29. Aug 2018 · 13:22 UTC
This game was kind of interesting so well done to you guys, however I feel the boxes piling up to fit the theme of running out of space made the game worse in a sense, because it was just spitting out random boxes and it's not like I could do anything with them if I didn't need them, they just say there. So two things I think would help with that, maybe don't do as random boxes when spitting them out? and also if the forks of the forklift could have some kind of quick flick ability to flick useless crates out of the way to clear a path? The timer felt a bit long tbh, but apart from those things I still enjoyed the game I got to the 3rd level and that one was my fav of the 3, I liked just moving around in the forklift! Good job.