Crate Job Simulator by hadesfury

Scz42 MkII Unit 9784 operational directives
Reroute Commodity Routing And Transport Environments (C.R.A.T.E.s) to designated quantum fax repositories. - Priority 1: Maintain positive input/output ratio. - Maintaining optimal storage space allocation is secondary priority.
Controls
Keyboard
- Arrows to move
- Space to grab/release C.R.A.T.E.
- Left shift to dash
Gamepad
- Left stick to move
- A to grab/release crate
- RS/R1 to dash

Team
Programing
- Fabien Kalinowski
- Loic Siquet
- Quentin Chevalier
Level design
- Nicolas Lorent
Art
- Francois Mauge
- Vincent Schneider
Ratings
| Overall | 128th | 3.891⭐ | 25🧑⚖️ |
| Fun | 94th | 3.848⭐ | 25🧑⚖️ |
| Innovation | 86th | 3.87⭐ | 25🧑⚖️ |
| Theme | 41th | 4.283⭐ | 25🧑⚖️ |
| Graphics | 383th | 3.739⭐ | 25🧑⚖️ |
| Humor | 271th | 3.238⭐ | 23🧑⚖️ |
| Mood | 447th | 3.273⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 13🗨️ |
I really liked the feel of the controls as well. Very arcade style.
I really felt the stress when I began to run out of space. The increase of difficulty for each level was done quite nicely!
Graphics and audio felt well put together.
So yeah, solid and fun entry. Good job!