Headspace by Jaydek
Just a little tri, tryin' to get by. But stress is hard. Don't forget to take a deep breath and find a little headspace.
Headspace is the product of three broken, over-ambitious prototypes in the first 36 hours, and a complete restart. It's also my first Ludum Dare! Postmortem can be found: here.
CONTROLS - Use the up and down arrows to avoid stress and collect a little calm.
KNOWN BUGS - Sometimes the clouds miss colliding with the player and the lose condition can never be met - FIXED... I think! - The cloud doesn't retreat after collecting 10 blue items - FIXED* - Game menu has issues at 960x540 resolution
*Sadly, I can't actually add in the original design for this mechanic, which was to have the player be able to spend some of their score to force the clouds to retreat... but that goes beyond bug fixing. Feels a little unbalanced, and the random gen needs some work, but rules are rules. I'll be adding some improvements into a post-jam build soon!
Thanks to everyone who has left feedback!

Ratings
| Overall | 1099th | 2.859⭐ | 34🧑⚖️ |
| Fun | 1115th | 2.625⭐ | 34🧑⚖️ |
| Innovation | 1223th | 2.281⭐ | 34🧑⚖️ |
| Theme | 996th | 2.922⭐ | 34🧑⚖️ |
| Graphics | 852th | 3.031⭐ | 34🧑⚖️ |
| Mood | 619th | 3.094⭐ | 34🧑⚖️ |
| Given | 30🗳️ | 27🗨️ |
there is frequently points were you can't not hit an object (looks like some type of random generation) - it would be good to do some sort of pathing testing.
instead of having the shadows that chase you just toggle in, consider some sort of lerp or over time change to make them smoothly come in instead of just jumping in.

You can also make the cloud behind you slowly going away if you dont make mistake too, then error would be more forgivable. Overall I enjoyed the game a lot, great job!
I'm planning to further push the concept and continue fixing up any bugs post-jam!
Also if the circle were spinning slowly, I almost feel like they'd feel calmer. I reckon a smoother animation on the approaching black cloud would probably add wonders to the feel as well.
I love the collection particle effects, though. They're real nice and pretty to look at.
I'll definitely keep working at it :)
My most major complaint is the hitboxes feel a bit...floaty, maybe? It was really easy to take a hit while clearly just grazing the Stress at worst. It made maneuvering more stressful (no pun intended) than it should've been, which I think detracted from the experience a bit.
I also concur with the general complaints about difficulty - it is a bit easy, outside of wonkiness with the hitboxes. It doesn't seem to get any harder as the game goes on, either, meaning it just gets kinda boring after a while.