At the lab by UselessDinosaur
Simple sandbox.


This game is not finished yet.
Controls:
A and D to move.
Left mouse button to spawn gravity walls
Right mouse button to spawn boxes
This game was build with Godot, Krita, Aseprite, Sunvox and Bfxr.
| Source code | https://github.com/veloc1/LD42 |
| HTML5 (web) | http://veloc1.me/static/LD42/LD42.html |
| Windows | http://veloc1.me/static/LD42/LD42-at-the-lab.zip |
| Other (web) | https://veloc1.itch.io/ld42-at-the-lab |
| Original URL | https://ldjam.com/events/ludum-dare/42/some-unititled-game-1 |
Ratings
| Overall | 1156th | 2.75⭐ | 26🧑⚖️ |
| Fun | 1026th | 2.75⭐ | 26🧑⚖️ |
| Innovation | 478th | 3.292⭐ | 26🧑⚖️ |
| Theme | 1155th | 2.545⭐ | 24🧑⚖️ |
| Graphics | 907th | 2.96⭐ | 27🧑⚖️ |
| Audio | 645th | 2.75⭐ | 26🧑⚖️ |
| Mood | 984th | 2.568⭐ | 24🧑⚖️ |
| Given | 32🗳️ | 0🗨️ |
The game is really hard to play haha, I don't know if pressing the button in the initial area is supposed to give me something, but I saw some error messages on another windows that had opened during my playthrough.
Overall, the game feels a bit clunky, but I liked the idea behind the Godot box (haha) and the other box that can help you achieve movement without the jump. Graphisms and sounds were okay, it felt like they gave enough feedback on the game.
Can you write a spec, on what you are trying to run a game, so I can debug?
I liked the sandbox, playing around with gravity was certainly amusing! But I feel like the gravity mechanic could be improved. At the moment it's hard to judge what direction the gravity wall spawns in. Maybe if you made it possible to switch gravity using some other method?
I wonder if you'll take this idea further? Looking forward to finding out!
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
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