The Lost Wanderer by The Vall
The Lost Wanderer is a time based maze game where your objective is to exit the maze. Walk next to a fire pit to light your torch which grows your vision for a limited amount of time. If you get a fast enough time you can submit a highscore.
Game Controls:
Z - Rotate map right
X - Rotate map left
Menu Controls:
Arrow Keys - Scroll up and down menu
Enter - Choose selected option
Highscore Submission Controls:
Any key - To enter a name
Enter - To submit highscore
Team that made this game possible:
Adam
Blake
Cory - @nzjaloko
Danni - @_dannidickson
Made with HTML5 and Javascript.
Graphics: Paint.NET, Gimp and Photoshop CC.
Sound: Abundant-music and Bfxr.
Game Controls:
Z - Rotate map right
X - Rotate map left
Menu Controls:
Arrow Keys - Scroll up and down menu
Enter - Choose selected option
Highscore Submission Controls:
Any key - To enter a name
Enter - To submit highscore
Team that made this game possible:
Adam
Blake
Cory - @nzjaloko
Danni - @_dannidickson
Made with HTML5 and Javascript.
Graphics: Paint.NET, Gimp and Photoshop CC.
Sound: Abundant-music and Bfxr.
| Web | http://corybeams.com/ld/34/ |
| Source | https://bitbucket.org/Jaloko/ld34/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=44829 |
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 3.09 | 732 |
| Audio(Jam) | 3.06 | 487 |
| Fun(Jam) | 2.73 | 839 |
| Graphics(Jam) | 2.76 | 832 |
| Humor(Jam) | 2.06 | 789 |
| Innovation(Jam) | 2.88 | 689 |
| Mood(Jam) | 3.30 | 443 |
| Theme(Jam) | 3.73 | 463 |
Otherwise, neat enough game. Not going to sit here for more than a minute or two, though, but well done!
Few notes:
* It would be much more comfortable if character would always rotate when the whole map cell is passed, so it doesn't get stuck by not reaching one pixel till the end of the tile and then rotating.
* The vision extension bonus could've been found more frequent - it would give an additional positive feeling about accomplishing something.
Aside from that, it would be nice if there were a run button, and a bit more to see/do. It feels like a solid base to expand on.
This would be kinda hypnotizing on autoplay, or as a mini-game to play while heftier content is loading.
I like the idea, but so far it is quite muddy implementation. A maze gerneryatya randomly or are they static?
To pass a maze all you need to do is to visit every area once and eventually you stumble upon the exit. The challenge thus is that of memorization.
The problem is that the maze looks the same all across the level. This makes remembering which part of the maze you've already visited a pain. This frustration is multiplied by the ever rotating camera angle, which makes it even harder to remember which way is which.
Having some landmarks and tileset variation would help quite a bit.
The breadcrumb idea proposed by jackrugile is also fitting, we are talking about mazes after all.
This would require an additional button however, which is forbidden, so here's a similar proposal.
Have the player character unspool an infinite ball of yarn, leaving a trace where ever he goes. That would indicate which areas are all ready explored and also create a new aspect to manage. Walking around all willy-nilly would leave a tangled heap of yarn which is hard to parse.
Cool game. Player's hitbox is too big so it's easy to get stuck when turning. Would be cool to have him also slide off the walls when a corridor is near.
Nice and moody, congrats!