< Mr. Plug > by Drachmor
Play as Mr. Plug as you embark on an epic adventure to save a dying city!
Controls: wasd / arrow keys Escape: quits game R: restarts level

Ratings
| Overall | 196th | 3.541⭐ | 76🧑⚖️ |
| Fun | 125th | 3.595⭐ | 76🧑⚖️ |
| Innovation | 315th | 3.122⭐ | 76🧑⚖️ |
| Theme | 68th | 4.014⭐ | 76🧑⚖️ |
| Graphics | 329th | 3.267⭐ | 77🧑⚖️ |
| Audio | 503th | 1.724⭐ | 60🧑⚖️ |
| Humor | 150th | 3.029⭐ | 72🧑⚖️ |
| Mood | 293th | 3.042⭐ | 73🧑⚖️ |
| Given | 63🗳️ | 92🗨️ |
Besides that:
The plug head dude is cute, but... the main character is a female plug (as in, holes, not prongs), and is drawing power from... Other holes? Would have liked it to make sense, to play a plug that draws power from outlets :)
Controls were fine, camera was fine. Would have liked to see more "liveliness" in the character, I feel that's central to a platformer's feel.
There is one problem I find with the design, when you're running low on power there's literally nothing you can do about it, leading to what's known as "deadman's walk" problem, where the player must continue while knowing what they're doing is pretty much pointless. The R to restart helps, but doesn't solve the fundamental design issue.
Cool! Hope the feedback's been helpful :)
Keep moving forward.
Cool art too.
Bonus points for gratuitous honey.
The only real thing I was disappointed in was the lack of an end level. I get why the final "level" was laid out like that, and it kinda makes the impact just a slight bit bigger on the actual ending, but after having spent four levels learning new mechanics, I was expecting that they'd all combine in one monster of a level as the final stretch. Might just be me though.
Negativity aside, the game was really enjoyable for the time it lasted. You did a good job on it!
However good concept!
BTW good game, I love the sprite of the main character and the little intro at the start! :)
All I have to say is that the lack of audio is very unfortunate, but I'm sure it could be easily fixed. I think some... electrical music would do ! (see what I did here ?)
Otherwise, I like the concept. I did have some trouble controlling the character, as the game had a pretty low frame rate on my end and wasn't smooth, but that might just be my computer. Overall, this is a pretty good entry :)
Feel free to check our game out : https://ldjam.com/events/ludum-dare/39/berzerk-hunt
Cool, I'll check it out!
I see small bug, when try to get 3 of 4 fragment.
I stand on purple ground and can't jump to next platform. Thanks for emotions!!!
Thank you for your feedback! Somebody noticed this bug before as well, and it's because of how the purple blocks work:
The purple blocks will push you up if you are in them. What's really happening when you skate on top of a purple block is you fall a pixel, and the purple block pushes you up a pixel, making it seem as if you are just standing on top of the purple block. Since they are more like air than a solid block, you can't jump on them - to the player it isn't obvious what's happening, so I could see how this is confusing... I'll keep this kinda thing in mind for my next game. Thanks again!
The story was well written, and the ending was suprizing!
The audio is the only negative feedback that I have to give. Even some sound effects could easily be generated, but not even those were implemented. I suggest bfxr for sound effects, and BoscaCeoil if you decide you want to add background music as well. I won't judge if you don't make background music (I'm no composer either), but some sound effects can be generated within seconds.
Overall, a very enjoyable game, with rich story and fair puzzles! For a game made by one person within 48 hours, this is above acceptable! Well done! :smile:
The controls felt precise. The time limit was a bit constrained, especially in the third level. I think that I would personally have preferred a shorter time limit, but not having to return back, since having to replay the level, even after having finally solved it, felt a bit disheartening. As for the level design, the different types of terrain gave a nice variety, and I really liked the smooth transition between levels. The story and nice pixel art gave a nice mood to the game as well!
>Find all the fragments,
>to save a dying city.
>Rest in peace, hero!
The game felt good :) The mechanics were pretty solid overall (the horizontal push was a bit weird but the rest worked fine for me). The honey was a bit random lol. I'll check out the source code, i'm interested in seeing how did you make it in java. Good job man!
I don't think the limited power worked with some of the precision platforming, where you had to get it almost perfect, or restart the level.
Controls worked just fine for me and the overall experience of playing it was really fun, though the mood was cut a bit because of the lack of audio. :P
Nice entry overall! Good job there!