Power Chase by Thinkofname

Can you out run the power fading after you steal the battery?
WASD/Arrow keys to move Space/W/Up to jump
First time using an engine (godot) instead of writing from scratch. Took this one really slow instead of going full focus on making this. I think I prefer building from scratch as using an engine really felt like cheating and less fun than normal. Godot is pretty good though
Source/Native versions can also be found on itch
| HTML5 (web) | https://thinkofname.itch.io/ld39 |
| Source code | https://thinkofname.itch.io/ld39 |
| Windows | https://thinkofname.itch.io/ld39 |
| Linux | https://thinkofname.itch.io/ld39 |
| macOS | https://thinkofname.itch.io/ld39 |
| Original URL | https://ldjam.com/events/ludum-dare/39/power-chase |
Ratings
| Overall | 337th | 3.316⭐ | 21🧑⚖️ |
| Fun | 247th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 468th | 2.789⭐ | 21🧑⚖️ |
| Theme | 199th | 3.737⭐ | 21🧑⚖️ |
| Graphics | 295th | 3.368⭐ | 21🧑⚖️ |
| Audio | 480th | 2.105⭐ | 21🧑⚖️ |
| Humor | 476th | 1.692⭐ | 15🧑⚖️ |
| Mood | 377th | 2.842⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 9🗨️ |
The graphics are pretty good and the audio is okay. The gameplay is very challenging, but as others have said, is tarnished by getting stuck at invisible blocks and the jump button randomly not working. If that was fixed it would be very fun though.
Overall it's a nice game. Good work.
Things I liked:
The Art: Not only do I think the pixel art is good, but I love the different color lighting you have that also cast dynamic shadows. It really makes the game world feel more alive.
The Gameplay: I really like games like Super Meat Boy, which is what I feel you got a lot of inspiration from. It's fun, tense, and requires some strategy and practice.
Things I didn't like:
Movement: The movement seemed a little buggy and choppy to me. The wall jump seemed a little too delayed and hard to do, and I found a spot where I just got stuck. The character also looks like he's stutter stepping when he moves (might just be a sprite glitch). Especially since the core of the game is movement I would have liked to have seen it a little more polished.
Lack of Background Music: The sound effects you had were great actually, but I would have liked to have seen a little background music. It just helps complete the mood in my opinion.
Overall, very nice work. Good luck!
Real nice use of the theme - I like how you can see the green power draining in the environment after you remove the battery. It's always nice to see elements like that shown naturally in the game rather than through UI.
I thought the shadow effects and graphics were nice as well!
I did feel like the movement was a bit janky, something felt a bit jittery about the jumps and I continued to feel that wall jumping was difficult. The game became really punishing when I reached the saw-blades, that caused me to give up.
nice work!