Gone Rouge by Brickkid512
Controls - Up,Down,Left,Right - Shooting A,D - Movement E - Interact
You, a brave explorer must fight your way through the many twisting and turning dungeons that plague this underground world. As the walls collapse around you you must defeat all the enemies in the room before and escape before the walls begin to close in and crush you!
| Windows | https://brickkid512.itch.io/gone-rouge |
| macOS | https://brickkid512.itch.io/gone-rouge |
| HTML5 (web) | https://brickkid512.itch.io/gone-rouge |
| Original URL | https://ldjam.com/events/ludum-dare/42/gone-rouge |
Ratings
| Overall | 759th | 3.237⭐ | 21🧑⚖️ |
| Fun | 425th | 3.395⭐ | 21🧑⚖️ |
| Innovation | 1019th | 2.737⭐ | 21🧑⚖️ |
| Theme | 474th | 3.632⭐ | 21🧑⚖️ |
| Graphics | 789th | 3.132⭐ | 21🧑⚖️ |
| Audio | 398th | 3.237⭐ | 21🧑⚖️ |
| Mood | 626th | 3.083⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 13🗨️ |
(I have this bive that I had already written the comment? Anyhow)
Some constructive feedback:
· WallJumping made the level trivial, as it had no limit of uses per landing, and was super high.
· Arrows went through walls, I would have appreciated if they stoped against walls (Might allow deeper level design too).
Overall pretty nice game, getting some spelunky bives here :yum:
To be honest, I enjoyed the game, but from the second time, the first time I typically try an entry - is completely without description and manuals from the developers, and I failed. ouch)
But anyway, this is my problem, cause the second time the game plays well) Are those levels proceduraly generated?