Gone Rouge by Brickkid512

[raw]
made by Brickkid512 for LD 42 (JAM)

Controls - Up,Down,Left,Right - Shooting A,D - Movement E - Interact

You, a brave explorer must fight your way through the many twisting and turning dungeons that plague this underground world. As the walls collapse around you you must defeat all the enemies in the room before and escape before the walls begin to close in and crush you!

Ratings

Overall 759th 3.237⭐ 21🧑‍⚖️
Fun 425th 3.395⭐ 21🧑‍⚖️
Innovation 1019th 2.737⭐ 21🧑‍⚖️
Theme 474th 3.632⭐ 21🧑‍⚖️
Graphics 789th 3.132⭐ 21🧑‍⚖️
Audio 398th 3.237⭐ 21🧑‍⚖️
Mood 626th 3.083⭐ 20🧑‍⚖️
Given 20🗳️ 13🗨️

Feedback

Blurred Lines
14. Aug 2018 · 20:30 UTC
Gameplay and controls are pretty simple but challenging. Is there any fixed number of levels? Or there are randomized unlimited levels? In overall, this is fun to play and an appropriate entry.
Crafty mine
14. Aug 2018 · 21:34 UTC
Really nice game with good graphics
🎤 Brickkid512
15. Aug 2018 · 01:00 UTC
@blurred-lines yeah all of the maps are random. Happy you liked it! :)
Cercle
15. Aug 2018 · 01:20 UTC
Graphics are very clean and I was very impressed with the wall jumping mechanics!
Jared York
15. Aug 2018 · 01:44 UTC
Great game! A couple suggestions though, if there was a way to prevent snakes from spawning on top of the player when spawned (It might be hard though since it's randomly generated), as well as not being able to shoot the block under the door would be nice. I do like the destructible terrain as well, it's a nice touch. Well done.
🎤 Brickkid512
15. Aug 2018 · 02:27 UTC
@jared-york Thanks for the suggestions :)
Raccoon_JS
15. Aug 2018 · 16:12 UTC
Very much underlooked entry of the jam.
manusaiz
15. Aug 2018 · 16:24 UTC
Hey! Cool entry!

(I have this bive that I had already written the comment? Anyhow)

Some constructive feedback:

· WallJumping made the level trivial, as it had no limit of uses per landing, and was super high.

· Arrows went through walls, I would have appreciated if they stoped against walls (Might allow deeper level design too).

Overall pretty nice game, getting some spelunky bives here :yum:
Yetman
15. Aug 2018 · 16:43 UTC
Once I got past my initial confusion, it became really fun. I have a bad habit of jumping right into games without reading the page and OMG, I couldn't even know how to shoot or exit through the door. I like the fact that it is procedurally generated but I panicked when I couldn't reach some tiles till I realized I can wall jump (I love wall jumps). The art looks nice but can be more polished. Overall, it is a really nice and fun game and I enjoyed it a lot.
🎤 Brickkid512
15. Aug 2018 · 16:55 UTC
@manusaiz thanks for the feedback I appreciate it :).
Timothy.Spit
16. Aug 2018 · 10:05 UTC
Fun little entry! Nice work! :)
AzStrocyte
16. Aug 2018 · 13:27 UTC
You can wall jump to the top and kill snakes by landing on them, this was fun !
Sengi
20. Aug 2018 · 12:03 UTC
Gj on this one! You keep shaping your dev skills from Ludum to Ludum I see, that's a great way to walk on.
To be honest, I enjoyed the game, but from the second time, the first time I typically try an entry - is completely without description and manuals from the developers, and I failed. ouch)

But anyway, this is my problem, cause the second time the game plays well) Are those levels proceduraly generated?
🎤 Brickkid512
22. Aug 2018 · 01:17 UTC
@sengi yes they are. I very much appreciate your feedback.
pockyonastick
26. Aug 2018 · 03:28 UTC
Nice job! The game had a really nice atmosphere. Definitely could use some instructions though! Took me a while before I realized I could wall jump and I wasn't just trapped at the bottom of the map. Once I got the hang of it, playing through the maps was pretty enjoyable.
🎤 Brickkid512
26. Aug 2018 · 03:35 UTC
@pockyonastick Thanks for the criticism I really appreciate it :).
Blinkenlights
31. Aug 2018 · 20:41 UTC
Not a bad entry, liked the visuals and music, controls were rather difficult and a little boring. Liked the procedural generation, although wasn't easy when the exit was near the edges.
🎤 Brickkid512
31. Aug 2018 · 21:19 UTC
@blinkenlights noted thanks for the response :)