Giant Sun by bemmu
Controls are W A D or alternatively arrow keys.
Try to survive as long as possible by collecting fuel and oxygen. There's a global high score list at the end, good luck!
| Source Code | http://www.bemmu.com/compo/42/game.js |
| HTML5 (web) | http://www.bemmu.com/compo/42/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/42/giant-sun |
Ratings
| Overall | 384th | 3.34⭐ | 27🧑⚖️ |
| Fun | 246th | 3.46⭐ | 27🧑⚖️ |
| Innovation | 343th | 3.22⭐ | 27🧑⚖️ |
| Theme | 479th | 3.28⭐ | 27🧑⚖️ |
| Graphics | 422th | 3.083⭐ | 26🧑⚖️ |
| Audio | 385th | 2.826⭐ | 25🧑⚖️ |
| Humor | 261th | 2.65⭐ | 22🧑⚖️ |
| Mood | 242th | 3.182⭐ | 24🧑⚖️ |
| Given | 27🗳️ | 12🗨️ |
I really like the concept, but I think the game mechanics could be better, in particular my suggestion would be to allow walking on the planet (with A-D) but other options could also work.
Right now it's easy to die to a simple mistake and there's a frustration when you miss the target by a bit. I think I would've preferred it to be a bit more dynamic and longer.
I like the art, it's cute. Could've been pulled up a level further with some effects, shaders, or a better looking background. Still, you did a good job (despite the simple graphics).
In general, it's a good entry. I hope you enjoyed making it!
Cool entry :)
Other than that, very neat entry!
Challenging game, but you also managed to make it feel fair, which is amazing. I like the design of the death screens, the frying pan one was the best one of those. Great entry, glad I played it!
I think that the audio, while it sounded great, didn't fit the game's anxious feel. Also, when you are on a planet, A and D should move you left and right, without you having to take off. I don't know if this would make the game too easy, but currently it's incredibly hard to get oxygen and fuel.
Despite that, the game's amazing to play, well done!
A thought: Gravity force was too strong and made it very hard for me to maneuver. Sometimes I just got really near powerups but had to lift off and try again and again to snap in the right place. Maybe if you could "walk around" while grounded could improve that, even if super slow to discourage overdoing it.