Quest by Scrumplesplunge

[raw]
made by Scrumplesplunge for LD 39 (COMPO)

My entry for Ludum Dare 39 is a little side scroller featuring a wizard. Since I didn't get around to explaining it in the game itself, the idea is as follows:

You are a wizard, yay! But you have been cursed by Wizardy McVillainFace, and your power is slowly draining. You have to hurry to find the cure for your curse before it is too late!

screenshot-2017-07-30-22-40-07.png

I only got around to making two levels, so hopefully they give you enough of a taste!

Made with:

I like working on the internals for games, so this is made completely from scratch using plain old JavaScript.

  • Languages:
    • JavaScript (every line of the code is written from scratch)
    • HTML5 and CSS (almost none, just to put a canvas on the screen)
  • Tools:
    • Gimp (all of the graphics were hand-drawn)
    • Vim (all the code was written in the one true text editor :) )
    • Chromium (I didn't test other browsers, sorry! :( )
    • Git (To save my progress - all the code is on GitHub!)

You can watch the timelapse of me making this game on YouTube!

What I'm happy with:

I am really happy with how the animations turned out, and with the fact that I managed to get a working side scroller. This was the first time I ever tried to make a side-on 2d game :)

What I wish I could have done better:

I really wanted more levels. The tutorial and the first level give you an impression but I would have loved to make more levels if I had time. However, I like to leave my Ludum Dare submissions untouched after the competition ends so I will have to try harder next time instead :)

BUG FIXES:

After submission, I have made the following bug fixes:

  • Change event.key to name in a function which was broken yet worked in chrome by pure coincidence.

Ratings

Overall 417th 3.158⭐ 21🧑‍⚖️
Fun 239th 3.333⭐ 20🧑‍⚖️
Innovation 408th 2.944⭐ 20🧑‍⚖️
Theme 236th 3.667⭐ 20🧑‍⚖️
Graphics 289th 3.389⭐ 20🧑‍⚖️
Humor 87th 3.353⭐ 19🧑‍⚖️
Mood 220th 3.222⭐ 20🧑‍⚖️
Given 14🗳️ 23🗨️

Feedback

Adrien Dittrick
31. Jul 2017 · 19:15 UTC
I died when casting a spell, just at the moment where i saw the "casting a spell takes energy" message X)
Ninjascribble
01. Aug 2017 · 19:32 UTC
The tutorials are perfect -- they reveal just enough about the game without taking away the puzzle-solving aspect. I'd love to see some more levels. Really great entry!
sanojian
01. Aug 2017 · 19:35 UTC
Nice gameplay but too short. Controls felt very good. I like your idea of just drawing clues right into the maps.
bog13
01. Aug 2017 · 19:48 UTC
Great game but as being said, too short. I would have enjoyed playing more level and discover more spell. :)
Pandakipu
01. Aug 2017 · 20:01 UTC
Nice concept, a little to short, but the graphic are simple and it's fun.
@adrien-dittrick Me too, I was spamming le spell asking why I'm dying xD
Natrium729
01. Aug 2017 · 20:21 UTC
The graphics looked very bad in your screenshot, but in fact they work quite well in game! Nothing else special to say, except, as already said, that it was too short. More levels and mechanics would have been good...

But hey, that's the Ludum Dare after all!
Bill Zeng
01. Aug 2017 · 21:13 UTC
Honestly did not think too much of this game based on the screenshot, but I was met with a pleasant surprise :)
Pedro Romero
01. Aug 2017 · 21:24 UTC
Funny short "proof of concept". It needs more content.
I like the art style, it remembers me to the old flash games.
Also, I think that the mouse wheel will work better to change spells than the numbers.
Pedro Romero
01. Aug 2017 · 21:24 UTC
Funny short "proof of concept". It needs more content.
I like the art style, it remembers me to the old flash games.
Also, I think that the mouse wheel will work better to change spells than the numbers.
Vivoubos
01. Aug 2017 · 21:27 UTC
WoW! Good job on it! So funny , The sprites of the spells, transformation of the ennemy. The second spell.

The trap at the beggining when you cast 1.000 spell and just die...

Nice concept! But so bad this is to short!
drmargarido
02. Aug 2017 · 21:03 UTC
Good job, your game got a really nice gameplay!
daneestar
03. Aug 2017 · 18:28 UTC
Not bad.
I took me some time to figure out how to activate the portal in "Level 1". I had to look up the level image in the Github repository.
I liked the in-game texts to provide hints and a tutorial.

I would love to have more levels.

I would also be interested in a writeup in how you implemented the levels out from the image. Especially how it works to walk on the brown ground.
KiiroHanabi
06. Aug 2017 · 21:22 UTC
Short but great! The idea is simple and is working, graphics are funny, and not annoying to play with. The spells and key idea is good, it makes me think of speedruns, where you have to optimize every move to not waste time.

I enjoyed playing the beginning and would definitely like to see more! :D
LeReveur
06. Aug 2017 · 21:31 UTC
It's a little short, but you obviously take time to make the arts, and as short as it is, it's challenging. And I like the animals spawing random while launching spells : it's useless but funny :D
pkenney
06. Aug 2017 · 21:34 UTC
Being short and not having sound, it did feel like an incomplete experience. But I liked what you did have!

The art style is nice and I particularly liked the animation on the main character. Controls were responsive and felt good.

Would have played more if it was there! Nice work.
Logicon211
06. Aug 2017 · 22:36 UTC
Pretty neat. I wish it was longer, I was looking forward to the final confrontation 🏂🏂🏂🏂🏂🏂🏂🏂
drtizzle
06. Aug 2017 · 23:13 UTC
Well made! The animation is really good, and the controls are very snappy. I WTF'ed when I changed the zombies into pigs (which is a good thing). Smart move to include the tutorial into the levels, this made the experience much more seamless. Missed (at least some) sound effects, but overall this is a very good entry!
Pedro Cipriano
07. Aug 2017 · 16:12 UTC
Nice game! Fast paced. I hope next time you have time for few more levels.
Bartol44
07. Aug 2017 · 21:53 UTC
Vim. Jesus Christ, you did it in vim? Guys he made it from scratch in vim, that's something worth admiring xD On a serious note, game is easy, short, straightforward and pleasant. Tutorials were cool. Maybe making more levels instead of skins would be better idea. And well, maybe chosing some other tool to create game would allow you to create much more vast world.
Thuvareyn
08. Aug 2017 · 13:45 UTC
Too short! The animation is really great and well done including tutorial level.