The Crown Prince by Baby Dino Herd

Without your title, only your money is worth anything. Use it for bribes along your escape path.
Controls:
- Hold Space to slow down. Once sufficiently slowed down, your crown will be presented to any bribetakers you come across; this will allow you to bargain fully with them.
- If not slowed down while passing a bribetaker, they will exact a tribute before moving on to bargain for the remaining value of their price.
- When bargaining with a bribetaker, your coins are displayed to you. Click the ones you wish to pay the bribetaker with.
Coin Values:
- Copper : 1
- Bronze : 5
- Silver : 25
- Gold : 100
Hints:
- Bribetakers will not let you pass until you've paid them at least their desired amount.
- When exacting tribute as you pass by, bribetakers will start by taking your most valuable coin.
There are three different scenarios; escape each to attempt the next.
Made with Unity 5.6, Blender, and Reason.

Ratings
| Overall | 424th | 3.143⭐ | 51🧑⚖️ |
| Fun | 517th | 2.755⭐ | 51🧑⚖️ |
| Innovation | 67th | 3.837⭐ | 51🧑⚖️ |
| Theme | 411th | 3.367⭐ | 51🧑⚖️ |
| Graphics | 439th | 2.918⭐ | 51🧑⚖️ |
| Audio | 87th | 3.604⭐ | 50🧑⚖️ |
| Mood | 338th | 2.935⭐ | 48🧑⚖️ |
| Given | 49🗳️ | 35🗨️ |
The art fits the game very well, the concept is original and engaging, the gameplay was difficult for me at first to wrap my head around, but after "studying" the game description with more attention I got there.
Very unique and fun, you could improve more this game that I will follow it.
Keep Coding! :wink:
Would be nice if the colours of the coins was different. I had a hard time seeing the difference between the gold and the bronze coins, so used the wrong one multiple times.
Our suggestion would be to fiddle with the difficulty curve so it doesn't ramp up quite as fast... quite fun how stressful it becomes, but it would maybe feel better when the average distance you escape was a little higher.
Also, the coins should probably show their value ingame, and as others mentioned some instructions could probably help new players.
Fun game!
Really loved the puzzle aspect here and how you mixed it with a sense of dread. This is the kind of game you really get absorbed into, great work!
This could be a really great mobile game, with a little more polish and better graphics, hope you do something with it.
Good job
Some **minor** points:
I think the coins could have used some more distinctive features, maybe shape (e.g. make the gold ones hexagons).
In the third level the coins did not want to spread correctly, they flickered and I was unable to click them. (web build, chrome, windows 10)
I would rather have rated you in humor instead of mood.
I had a lot of fun trying to put the coins together, especially with the exact change in the 3rd level. The guillotine chasing behind you certainly made for a very exciting experience. I also really liked the polish in this game: the music and sound effects were effective, and all the information was presented in a very clear way, with pretty but not overwhelming graphics.
Some suggestions:
- The bronze and gold coins look really similar. I think I failed the first level like 3 times because I kept accidentally clicking gold coins instead of bronze. Also, the bronze coin looks copper and the copper coin looks bronze. I would suggest just putting the numerical value of the coins on them directly, or if you still want to keep the color recognition part, I would probably suggest something like brown/bronze-1, silver-5, gold-25, green-100 (green can be platinum or something).
- The slowing down/taking your highest coin as tribute mechanism was somewhat interesting, especially when you had to make use of it to speed up in the last level. However, I don't think it's interesting enough to justify the added complexity, because it is quite confusing and non-intuitive at first.
Overall, this was a very creative idea and a lot of fun, so great job! I'd be interested if worked more on this, since I imagine there are a lot of possible things you could do with the core gameplay.
Otherwise quite simple but stylish graphics and great music makes this pretty high quality entry for me.
I didn't finish it though, it felt quite hard.. or maybe just challenging :)
The guillotine was hilarious!
I think this was original and interesting, and could be a good educational game.
Otherwise, music is nicely done and art is simple yet clear enough. I think this experience can be improved much more if there was some sort of a gradual difficulty increase over time.
The game has potential due to it's originality, keep up the good work and good job!!
Very good job :)