Screen Space Defender by Balance686
Screen Space Defender is a Puzzle game made in 72 hours for Ludum Dare 42.
Defend your display by unscrambling images and closing panes before you run out of screen space. Will you be the master of your desktop? Fire up Glass Panes OS and find out!
Music by Antti Luode.
Controls:
Point/Click
Tools: - Unity - Visual Studio - Inkscape - GIMP - Audition - GitKraken
Changelog:
v1.03 (August 18/18)
- fixed pane loses puzzle title upon being locked (build only)
v1.02 (August 16/18)
- fixed pane can lock while puzzle solving swap is in progress
- fixed game can end while pane is closing if desktop availability drops to 0% during close animation
v1.01 (August 14/18)
- fixed locked panes can freeze the game under certain conditions
- fixed panes can be force closed before puzzle is shuffled
v1.0 (August 13/18)
- initial release
Dave Brake Creations: https://www.davebrakecreations.com

Recommended to play in fullscreen mode! Hit the button on the bottom right of the player!
| HTML5 (web) | https://balance686.itch.io/screen-space-defender |
| Windows | https://balance686.itch.io/screen-space-defender |
| Original URL | https://ldjam.com/events/ludum-dare/42/screen-space-defender |
Ratings
| Overall | 661th | 3.321⭐ | 69🧑⚖️ |
| Fun | 718th | 3.112⭐ | 69🧑⚖️ |
| Innovation | 555th | 3.212⭐ | 68🧑⚖️ |
| Theme | 402th | 3.724⭐ | 69🧑⚖️ |
| Graphics | 715th | 3.261⭐ | 69🧑⚖️ |
| Humor | 575th | 2.619⭐ | 23🧑⚖️ |
| Mood | 630th | 3.081⭐ | 64🧑⚖️ |
| Given | 75🗳️ | 84🗨️ |
Great job! :D
I only think there's too much delay when you switch pieces, but maybe that's on purpose.
@igor-kingamer Thanks! The delay is intentional. I planned to make an animation for the tiles switching positions but ran out of time. I agree it could be dialed down a bit though. I'll keep that in mind if I decide to flesh the game out more after the jam.
I think a more difficuld mode would have been nice too. Maybe by spawning the windows faster. But this slower version should totaly stay in there because it's soo relaxing once you trained a little bit ^^
@ceasar Much appreciated!
@stames I agree. I had planned to implement difficulty progression based on number of panes closed but I ran out of time. Currently they spawn at a random time between 10 and 20 seconds.
Thanks for playing!
@gerox interesting - sorry that happened! I wonder if the timer ran out while you were making the last swap to solve the puzzle? I'll look into that.
The game-play was challenging, but not in an unfair way that couldn't be overcome with practice. This type of mechanic felt very at home with the visuals you created.
Great job.
Everything is working pretty well together. Things happened a bit too fast for me at first, but I get used to carefully watch the entire image when it appears so I improved. :)
I think this is great and well executed.
I appreciate the feedback! Thanks for playing!
Music is decently catchy and suits the mood, the graphics are solid enough, the actual sound-effects work well, and...Honestly, overall? I don't really have anything to complain about.
If you opt to expand it post-LD, some more variation would be cool (like more puzzle content, and types of puzzles *to* solve), but that's really about all it needs.
@johnnwfs I'll look into that thanks for letting me know! So glad you enjoyed it!
@cliffracerx Thanks for the detailed feedback! The delay I put in after the second piece is selected hasn't been received well haha duly noted for a post jam version for sure. I'm definitely considering expanding it after I wrap up my current project. I wanted to have more puzzles, scaling difficulty, an online leaderboard, and more interaction with the OS in between rounds among other things. Btw as I said on your entry, you are a madman lol I still can't believe what you made. Props!
Not sure what the issue was but I did get it to work and it was very fun. Good job.
@naali that is very strange. I use Firefox and it works fine (tested on multiple PCs). Is your Firefox up to date? Are you able to play other Unity WebGL games? I provided a Windows download as well if that's your OS
@carlos-giraldo I agree - thanks for the feedback! The limited amount of puzzles in the jam version (14) and lack of difficulty scaling don't provide the most long term experience. I'll definitely address that in a post-jam version
@ctrble I'm glad you enjoyed! Thanks for playing
@sheldonzs Good call on the interchangeable pieces. I remember thinking at the time (tired of course :P) that it would be important to notice the image before it scrambles but it isn't always possible when things get hectic and it shouldn't look right if pieces are in an incorrect spot. I was putting borders around the images to help with that but I neglected to do that on some of them. Also I agree with the swap delay haha that's become the bane of my existence during this jam :P Thanks for the feedback!
@rexpeppers Thanks! I was trying to sell the virtual OS idea the best I could. Glad you liked!
@hellsquirrel thanks for playing!