Laser Dodge by QuexD
Growing is the wave system, could not think of anything that fit to theme.
_________
Controls:
Move: A/D
Jump: Space
Full screen toggle: F
Close Game: Esc
______________________
Tools:
Game Maker Studio
Abundant Music
_________
Controls:
Move: A/D
Jump: Space
Full screen toggle: F
Close Game: Esc
______________________
Tools:
Game Maker Studio
Abundant Music
Ratings
| Coolness | 44% | 1611 |
| Overall | 3.23 | 481 |
| Audio | 3.50 | 135 |
| Fun | 3.24 | 412 |
| Graphics | 3.24 | 401 |
| Innovation | 3.20 | 451 |
| Theme | 2.14 | 953 |
I also liked that you had perks that were all useful (well, debatable, but mostly) but also weren't the same thing. Very good design choice.
Other than that, solid dodge gameplay. Technically three buttons, but I'm going to cut you slack on that, given that 'two button game' is really far too limiting.
As far as the game itself goes... it's a relatively average jumpy dodgy sort of thing, with the gameplay mostly boiling down to sitting in one spot and moving back and forth or jumping occasionally. Not the most exciting thing, but it does the job.
More importantly, though, I've got to ask how this ties in to either of the themes. I didn't see anything growing other than the wave number, and there's at least 3 buttons used for controlling the game. I'm honestly confused there.
Fixed menu clips(thanks to amras0000)
Zipped source code - sorry about that (thanks to ORECROS)
judged on stream at http://www.twitch.tv/meep706
Although I found it a little too easy to dodge sometimes, and that I could just stand still.
Loved the screen rotating based off where the lasers hit you from though :)