Aetherspirit by gwinnell

FIND A BODY. *
*COLLECT THE SPIRIT DIAMONDS.
*SACRIFICE IS NECESSARY! *
Commit suicide to move your spirit to another body -- they must be on screen for it to work!
It's one hit death - be careful out there!
Each character has their own music - Karen's is the best.
Made in my custom C++ engine! Sorry for bugs!
KEYS
* MOVE - Arrow Keys
* JUMP - Arrow Keys
* DISMISS DIALOGS - 'X' Key
*Post-compo version: * * Fixed sounds not playing in HTML/emscripten export. * Tidied up world tiles (missing outlines)
*Urgently needed in a post-compo version: * * Fix issues with push-blocks and generally sometimes buggy platforming/collisions. * Save/restore functionality.
LINKS
http://twitter.com/forcehabit
http://facebook.com/forcehabit
| Source Code | https://gamejolt.com/games/ld43/382780 |
| HTML5 (web) | https://gamejolt.com/games/ld43/382780 |
| Original URL | https://ldjam.com/events/ludum-dare/43/aetherspirit |
Ratings
| Overall | 32th | 4.057⭐ | 46🧑⚖️ |
| Fun | 27th | 4.011⭐ | 46🧑⚖️ |
| Innovation | 36th | 3.907⭐ | 45🧑⚖️ |
| Theme | 15th | 4.279⭐ | 45🧑⚖️ |
| Graphics | 58th | 4.035⭐ | 45🧑⚖️ |
| Audio | 15th | 4.073⭐ | 43🧑⚖️ |
| Humor | 49th | 3.683⭐ | 43🧑⚖️ |
| Mood | 75th | 3.744⭐ | 43🧑⚖️ |
| Given | 42🗳️ | 31🗨️ |
You captured the theme really well, and the music was great.
I think a check-point system would have been nice instead of having to restart when you die.
I also noticed some update jitters on boxes and players, not that it makes the game unplayable.
I am use translation software,not to notice,I'm so sorry. It translated "游戏制作者"into"Game makers",I changed to directly"guys"
@game-mon Glad you enjoyed it! Though I wish I had more time to make more rooms/puzzles...
@kaleido @furtive-pygmy Yeah I really wanted to add a savepoint system. Thing is, if you kill a character on a screen that you're not meant to, and you save, the single-path through the game becomes unprogressable/unsolvable... I'm sure it's possible to do, with characters respawning or such, but my brain could not handle the cognitive load on the little sleep that I had. :zzz:
@nick-rafalski Thank you! The green guy... was designed to roll around without a jump... but yeah he's not accessible. I should have removed him. You're right about the portion of the map on the left and bottom. I'd wanted the pink floaty one, Andrea, to float on down to the left, where you find a fish to go underwater for a bit... then you come back up to find the ending. I just didn't have time to make that section and had to leave it out. I'd love to explore more of this game idea in future and finish it off properly. :slight_smile:
@morriss It's a compo entry, so no team mates, it's just me on this! Thank you for playing. (Edit: Ahh, no worries!)
PS: I used my C++ custom engine as well, go check my game ;)
I was honestly impressed by the unique stylized music you had for each one of the people you were controlling. That was pretty cool. Looks like I ended up with 22 deaths:

All in all, a super cool take on that.
Anyway, very good entry, it was so fun to play
@ruba I did use Emscripten! Makes web export so easy. Your game is Windows only so I can't play it on my own computer. :( Got a Mac build or try Web?
@andrewl @raisethedead @craftlord Thank you. I will check out your games shortly. :slight_smile:
@aurel The snake was the last character to go in so the completion/goal with it was a bit rushed! :snake: Pretty good score. Thanks for sharing!
@arvejeitor Familiar? He's called Joe because he's an Average Joe! Is that what you are making a point of? :stuck_out_tongue:
Thanks for inspiration to use Emscripten though ;)
For a while (in the polished version) I thought I could reach the 'higher' diamond with Terry... only later I realized it was part of the interface LOL.

I think that part worked better in the compo version, where that area was red so it immediately looked unreachable.
Awesome job! I especially loved the variety of characters and that each one of them had a theme song :)
Excellent level design, I loved the puzzle of using all abilities to get the rainbows. Took me a while to figure out you can go left with the pushy guy. Platforming also felt very solid. I had a lot of fun playing it. Thank you for making this game! :)

I really like the game.
Definitely something that you could expand into a full game IMO!
idea is genius and execution is very good, it reminds me a lot of old games with cute graphics and musics.
Congrats ! you deserve at least one medal !