Murphy's chaos garden by BooleanByte
Murphy's chaos garden
Manipulate the enviroment and make the growths grow as you desire, take a side of one of them and help it to domination, or try to keep it all in balance as best as you can.
Use [<-] and [->] to select between the alternatives for enviromental events. Grass like temperature around 10, flowers 20. Flowers also likes pollination, so do grass also a little. Flowers and grass likes light, trees generate darkness and is limeted in growth by the surounding growths and don't like to much around it. Trees also has an age and will decay after some time.
Before you start, you may wonder, why this name?
Because i feel Murphy's law catched me this LudumDare, and that I have a suspicion that this game might be subject to the all mighty chaos theory.
Has to work more on this in post as I like the idea, but was not able to get it to work propperly durig the time because of problems I has problems finding at this time(But probably are pretty obvious after the commitment), and that it find it hard to balance the game because everything impacts everything in manny ways over time. Everything feels very chaotic.
Press [R] to start game
Press [R] to restart game
A game by:
[programming] Benjamin Benjaminsen (booleanbyte)
[art] Finne (stromer17)
[idea] Allan Southworth Ingalls
Manipulate the enviroment and make the growths grow as you desire, take a side of one of them and help it to domination, or try to keep it all in balance as best as you can.
Use [<-] and [->] to select between the alternatives for enviromental events. Grass like temperature around 10, flowers 20. Flowers also likes pollination, so do grass also a little. Flowers and grass likes light, trees generate darkness and is limeted in growth by the surounding growths and don't like to much around it. Trees also has an age and will decay after some time.
Before you start, you may wonder, why this name?
Because i feel Murphy's law catched me this LudumDare, and that I have a suspicion that this game might be subject to the all mighty chaos theory.
Has to work more on this in post as I like the idea, but was not able to get it to work propperly durig the time because of problems I has problems finding at this time(But probably are pretty obvious after the commitment), and that it find it hard to balance the game because everything impacts everything in manny ways over time. Everything feels very chaotic.
Press [R] to start game
Press [R] to restart game
A game by:
[programming] Benjamin Benjaminsen (booleanbyte)
[art] Finne (stromer17)
[idea] Allan Southworth Ingalls
Ratings
| Coolness | 40% | 1727 |
| Overall(Jam) | 2.48 | 1070 |
| Fun(Jam) | 2.15 | 1063 |
| Graphics(Jam) | 2.30 | 964 |
| Innovation(Jam) | 3.00 | 603 |
| Mood(Jam) | 2.24 | 976 |
| Theme(Jam) | 3.20 | 853 |
+ Very interesting concept
Con:
- It's all very cryptic... (though the idea is to be chaotic, I don't know what's suppose to be a tree and what the color of flowers mean)
Obs:
o Seeing everything thing change so fast is a bit weird... Maybe a slower delta? Or some animation to show the change... but then I'm asking too much
Great work!
If I pushed the game too far in either direction on temperature, I ended up getting a few rows of brown dots and black rows above and below them, and every other tile was spazzing out. I have no idea what that's supposed to signify.
Overall, I think the game turns take too long. It would've been nice to have smoother animations on a much slower clock just to know what's actually going on.
The game idea looks really interesting but I think the player just needs more feedback on what's happening in the garden.