Battery Life by justinooncx

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The teleporter's out of energy, but at the end of this small dungeon lies a battery with just enough juice for a jump! Will you be able to retrieve the battery, or will you be stuck here forever?
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This is a HTML5 compo entry for Ludum Dare which turned into quite a frustrating monster, both gameplay- and development-wise. If you DO manage to finish the game, let me know what your final score is! Even if you didn't, feel free to leave a comment, and I'll try out your game as well!
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HOW TO PLAY + TIPS:
- A battery must be plugged into the console before you can play!
- The bouncing green circle charges batteries that it touches!
- It's best to drag a battery around to follow the green circle for maximum charging speed!
- For best results, do it while you're playing the game so the battery will be ready when you run out of power!
- Press the power button to turn on the console!
- The button on the left toggles the backlight, the one on the right toggles sound!
- Having one toggled on doubles the battery's usage, tripled if both are on!
- AD to move, W to jump, S to use your shield!
- The shield makes you impervious to damage, but you are unable to move for half a second!
- Save points save your progress; make sure you touch them, or you'll have to do over!
- Death floors will activate randomly, listen out for the cue!
- Sawblades blend in well with the background, keep the backlight on! Or you can squint real hard, that's okay too.
- Ghosts randomly appear after you obtain the battery; kill them with your shield!
- Your time score is calculated EVEN WHEN THE GAME IS OFF. Getting a good score means managing your batteries properly!
- After obtaining the battery at the end of the level, you must travel back to the start of the level where the teleporter awaits!
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Tools:
- GraphicsGale - Pixel art
- bfxr.net - Sound effects
- fakemusicgenerator.com - Randomly generated music
- GXSCC - Coverting Midi to 8bit
- Audacity - Cropping audio
- Game Maker Studio - Game engine
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| HTML5 (web) | https://justinooncx.itch.io/battery-life |
| Original URL | https://ldjam.com/events/ludum-dare/39/battery-life |
Ratings
| Overall | 17th | 4.159⭐ | 46🧑⚖️ |
| Fun | 90th | 3.705⭐ | 46🧑⚖️ |
| Innovation | 6th | 4.477⭐ | 46🧑⚖️ |
| Theme | 1th | 4.705⭐ | 46🧑⚖️ |
| Graphics | 107th | 3.864⭐ | 46🧑⚖️ |
| Audio | 58th | 3.732⭐ | 43🧑⚖️ |
| Humor | 119th | 3.189⭐ | 39🧑⚖️ |
| Mood | 136th | 3.447⭐ | 40🧑⚖️ |
| Given | 37🗳️ | 43🗨️ |
Thanks for the feedback, @aterlamia! You can click on the left button on the GameBoy to toggle the backlight, which allows you to see clearly, but the game CAN be played without it! Turning it on makes your energy drain faster, that's all!
You really captured that old retro style quite well in the music and graphics. I found it really enjoyable and the battery recharge mechanic added just a nice touch of difficulty.
It's a good idea for a game but it might be frustrating at times.
This game remembers me my old times struggling to play the game boy in the dark to save some battery power.
I liked the idea, but I liked the game too, you achieved good mechanics overall.
Good game and a good use of the theme.
Overall, nice idea and game, but it could use some improvements to make it less frustrating.
It seems that by keeping the batteries over the green particle thing they charge faster? Or is it just placebo?
Liked it a lot but I felt the platforming a bit frustrating (Maybe i'm just very bad). Good game!
I love it, very funny :)
Good job !
The brightness switch is such a cool mechanic, by the way. I love that there are traps you can see only with the backlight turned on!
Very cool game! Very well done!
I loved your use of the theme! The pixel art and audio were both great. Unfortunately I got stuck on the part with the 1 tile height gaps between the saws and the spikes. I couldn't seem to get through. I have two suggestions: 1. Make the saws actually invisible if your brightness isn't on because I never needed it. 2. Make the batteries charge a bit quicker. The instructions say the green dot charges them, but it doesn't do it every time. I'd suggest letting the batteries hold more charges(that get used faster in the game), but the green dot charges them every time it goes from not hitting to hitting the battery. That'd make it so that players would be shaking the battery over the green dot, which makes that part more engaging.
Great job though! :slight_smile:
After trying to go back for some time while the batteries only get half charged at most, I rage quit this game because the extra mechanic with the batteries is not adding anything to the game other than frustration!
That said, I really liked the idea when I saw it and the save points are well placed, good concept but then why do the batteries not seem to charge. They stop at half power and then it's not fun anymore.
I love the graphics, the pixelated game boy and batteries look good and the sound is cool as well, very authentic. Then again, you put all this effort into creating the graphics and sound and then in order to save power I have to play on low light mode with the sound muted, taking out the fun again.
My guess is that you had this idea for the theme and then ran with it without realizing that it would eventually harm the game experience. That is OK with me, I am just telling you what I felt while playing the game :-)
Overall still a very cool entry, I like that you did not just create a platformer and leave it at that but rather put a new spin on it. Very cool, keep up the great work!
I like this idea, of course!