Postgirl by Noxalus

[raw]
made by Noxalus for LD 42 (COMPO)

As a good postgirl, you need to send to delivery all packages you receive before to be overflowed, the place is limited in the office!

gameplay.gif

Play here!

Controls

Keyboard & Mouse

  • Left/Right arrow keys or A/D: move left/right
  • Left CTRL/Right mouse button: pick up packages
  • Space/Up arrow key: jump
  • Left shift/Down arrow key: crouch

Gamepad

  • Joystick left/right: move left/right
  • X: pick up packages
  • A: jump
  • B: crouch

Info

  • First solo jam
  • Cumulative time spent: 15h
  • Tools used:
    • :tools: Game engine: Unity3D
    • :art: Graphics: Inkscape
    • :controlknobs: Sounds: Bfxr, Audacity
    • :musicalscore: Music: Bosca Ceoil

Dev progress

postgirl.gif

postgirl-box.gif

postgirl-pickup.gif

postgirl-crouch.jpg

Ratings

Overall 129th 3.771⭐ 37🧑‍⚖️
Fun 66th 3.871⭐ 37🧑‍⚖️
Innovation 352th 3.214⭐ 37🧑‍⚖️
Theme 52th 4.214⭐ 37🧑‍⚖️
Graphics 67th 4.043⭐ 37🧑‍⚖️
Audio 120th 3.514⭐ 37🧑‍⚖️
Humor 59th 3.545⭐ 35🧑‍⚖️
Mood 150th 3.426⭐ 36🧑‍⚖️
Given 33🗳️ 31🗨️

Feedback

sprvrn
12. Aug 2018 · 23:25 UTC
Nice and fun! The character animation is really well done. I love how it feels when you're moving the character from left to right, with the arms animation and all, it gives a really satisfying visual feedback just by controlling the character.

I'm not sure I understand what triggers the countdown before the game over. Sometimes it just go away, and sometimes... well it doesn't stop and I lose aha.
🎤 Noxalus
12. Aug 2018 · 23:38 UTC
Thank you for your feedback @sprvrn! :smile:

The game over countdown is displayed when a package is not moving anymore just over the red line, if it's still the case after 5 seconds, you loose :scream: The countdown disappear when the sleeping package over the red line is moving again. It's often the case when a package falls on another package or when you push a package that is in contact with the corresponding package.
sprvrn
13. Aug 2018 · 00:01 UTC
I see. I just gave it another go, and I got a better score (79). At some point I just gave up, to much package, I couldnt move aha.
Ulcius
13. Aug 2018 · 14:02 UTC
I thought it was an easy game... then half a minute and I died burned under cardboxes :D Now I know Post officers is one dangerous job, I will appraciate post office workers more from now on :D
Fun game! Really cool animation of hands
manusaiz
13. Aug 2018 · 17:00 UTC
That was a fun one! Loved that crouching animation.
Wish I understood the lose condition better. Brilliant entry!
Barrier
13. Aug 2018 · 19:51 UTC
Art and animation is really good. Game starts a bit slow but then gets pretty hard when you have 3 pipes dropping packages.
Lars-Erik
13. Aug 2018 · 19:54 UTC
I laughed good. Nice fifties postgirl. Dunno if the pickup was necessary. When they stacked so you couldn't just push stuff out anymore, it basically got impossible to pickup, move up and then push. If there was some throw mechanism, I guess it would be possible to keep playing. But again, I guess winning is kind of out of the question with the theme this time. ><
Danny Sun
13. Aug 2018 · 20:09 UTC
Nice game! Difficult thant I imagned
Noam
13. Aug 2018 · 20:24 UTC
I love it!
It's fun, funny and original.
At the end I got completely buried under the packages. 😄
jelbre
13. Aug 2018 · 23:37 UTC
The goal of the game is simple and it looks great! I don't really like the functionality of the pickup system though, and I found myself just pushing the crates most of the time as that was way faster. Perhaps giving the player more controll of on what side of the sprite to drop the package (by a bigger amount) could help?
AlexHicks
14. Aug 2018 · 00:10 UTC
I enjoyed the simple concept for the game. The audio was also very well done. I think the end game could use some tweaks because once you got to a point that you basically were stuck it would take another minute and half before you reached the line. As a solution you could try adding flaps higher up so skilled players could redeem themselves instead of waiting that time.
mike_inPrinciple
14. Aug 2018 · 04:46 UTC
Presentation was very nice. Concept, in my opinion is a little shallow. It also has the issue that once you mess up on a side, you may not be able to recover at all. But I enjoyed playing it.
🎤 Noxalus
14. Aug 2018 · 11:56 UTC
Thank you all for your feedbacks! :astonished:

@lars-erik @jelbre I figured out that we can simply push packages to the exit without using the grab mechanic and I even tried to get rid, but it was a lot less fun, so I kept it like that. :stuck_out_tongue_winking_eye: Anyway, when there are too much packages, you just can't push them all, and it's in this case the grab can be useful :smile:

@alexhicks It would be a good idea to add higher flaps indeed! :astonished: The end game is pretty annoying... You can just save the maximum of package before the limit is reached.

@mike-inprinciple I initially thought pause the packages arrival during a small amount of time to be able to recover, but it was not really fun at the end. Nobody want to clean when the mess is too big. At least, we quickly have the sensation of being overflowed. :stuck_out_tongue_closed_eyes:
loadsofmana
14. Aug 2018 · 22:36 UTC
I adore the characters face, it conveys a delightful obliviousness to the slowly mounting responsibility she is faced with. also that crouch animation is super adorbs. the gameplay is simple but competent. well done!
Kale the Quick
14. Aug 2018 · 22:42 UTC
It's a fun and simple game. Good job!
No real big problems, but after awhile it seems impossible, but I suppose that was the point! lol
That little beat is catchy though. Soundtrack when?
Quorusa
14. Aug 2018 · 22:58 UTC
Ahahah ! I like the animation with the hands ! It'S very fun !
The counter at the end is no stressful. It's very good. :)
BoopsGames
15. Aug 2018 · 19:06 UTC
Compelling gameplay. The physics is fun. I wish the intensity curve was a bit tighter; It was a long time before it got interesting and then very quickly it was too much!

Overall nicely done though.
Nufflee
15. Aug 2018 · 19:51 UTC
Really liked the game! Graphics and animations are really cute but the game gets hard really fast, I got stuck at 2:50 min both times I played. Quite fun tho, good job!
zanhava
15. Aug 2018 · 22:09 UTC
Super cute, loved it. the CTRL method kept trying to bookmark the site though...subliminal! bahaha, very cool, difficulty ramps up crazy fast
posho
16. Aug 2018 · 02:27 UTC
Pretty neat!

This game had fun mechanics and a great use of the theme, the art was great too! The only thing that displeased me was that it took too much time for the game to not be a cakewalk. I cleared most of the beginning by just moving left and right, but that's not too much of a problem.

Great game overall.

I liked the character a lot:

![Animate_2018-08-15_21-23-36.png](///raw/fc4/b1/z/19edb.png)
🎤 Noxalus
16. Aug 2018 · 18:51 UTC
@posho Thank you so much for this really cute artwork :heart_eyes: I don't deserve such a gift ! :astonished:
Raccoon_JS
16. Aug 2018 · 21:37 UTC
Nice game!
Stefan Jovanovic
16. Aug 2018 · 21:39 UTC
Nice game with cool mechanics. Fits the theme very good. I died at the score of 50, it got really hard! :smile:
Keep up the good work!
Pizzasgood
16. Aug 2018 · 21:46 UTC
I think my favorite part is the early game, just zipping about and watching my arms flail until they find a package to push. The music is a perfect fit, too.
ursagames
31. Aug 2018 · 19:23 UTC
This game was so adorable! The gameplay was really fun and hectic too. Thanks for sharing your game with my stream awhile back. Your game was played around 4:22 into this vod: https://www.twitch.tv/videos/297885983