Postgirl by Noxalus
As a good postgirl, you need to send to delivery all packages you receive before to be overflowed, the place is limited in the office!

Play here!
Controls
Keyboard & Mouse
- Left/Right arrow keys or A/D: move left/right
- Left CTRL/Right mouse button: pick up packages
- Space/Up arrow key: jump
- Left shift/Down arrow key: crouch
Gamepad
- Joystick left/right: move left/right
- X: pick up packages
- A: jump
- B: crouch
Info
- First solo jam
- Cumulative time spent: 15h
- Tools used:
- :tools: Game engine: Unity3D
- :art: Graphics: Inkscape
- :controlknobs: Sounds: Bfxr, Audacity
- :musicalscore: Music: Bosca Ceoil
Dev progress




| Source code | https://github.com/Noxalus/LD42/tree/master |
| HTML5 (web) | https://noxalus.github.io/LD42/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/42/postgirl |
Ratings
| Overall | 129th | 3.771⭐ | 37🧑⚖️ |
| Fun | 66th | 3.871⭐ | 37🧑⚖️ |
| Innovation | 352th | 3.214⭐ | 37🧑⚖️ |
| Theme | 52th | 4.214⭐ | 37🧑⚖️ |
| Graphics | 67th | 4.043⭐ | 37🧑⚖️ |
| Audio | 120th | 3.514⭐ | 37🧑⚖️ |
| Humor | 59th | 3.545⭐ | 35🧑⚖️ |
| Mood | 150th | 3.426⭐ | 36🧑⚖️ |
| Given | 33🗳️ | 31🗨️ |
I'm not sure I understand what triggers the countdown before the game over. Sometimes it just go away, and sometimes... well it doesn't stop and I lose aha.
The game over countdown is displayed when a package is not moving anymore just over the red line, if it's still the case after 5 seconds, you loose :scream: The countdown disappear when the sleeping package over the red line is moving again. It's often the case when a package falls on another package or when you push a package that is in contact with the corresponding package.
Fun game! Really cool animation of hands
Wish I understood the lose condition better. Brilliant entry!
It's fun, funny and original.
At the end I got completely buried under the packages. 😄
@lars-erik @jelbre I figured out that we can simply push packages to the exit without using the grab mechanic and I even tried to get rid, but it was a lot less fun, so I kept it like that. :stuck_out_tongue_winking_eye: Anyway, when there are too much packages, you just can't push them all, and it's in this case the grab can be useful :smile:
@alexhicks It would be a good idea to add higher flaps indeed! :astonished: The end game is pretty annoying... You can just save the maximum of package before the limit is reached.
@mike-inprinciple I initially thought pause the packages arrival during a small amount of time to be able to recover, but it was not really fun at the end. Nobody want to clean when the mess is too big. At least, we quickly have the sensation of being overflowed. :stuck_out_tongue_closed_eyes:
No real big problems, but after awhile it seems impossible, but I suppose that was the point! lol
That little beat is catchy though. Soundtrack when?
The counter at the end is no stressful. It's very good. :)
Overall nicely done though.
This game had fun mechanics and a great use of the theme, the art was great too! The only thing that displeased me was that it took too much time for the game to not be a cakewalk. I cleared most of the beginning by just moving left and right, but that's not too much of a problem.
Great game overall.
I liked the character a lot:

Keep up the good work!