OptiShot by NoNiMad
OptiShot is a turn-by-turn local multiplayer game between Golf and Racing where precision and skill are needed to go through the finish line!
- Aim with your mouse, hold left click to charge and release to shot.
- Don't hesitate to look for shortcut across the map where possible, but do so at your own risk!
- Bump into other players :)
- Encounter weird collision bugs!
- You can go through semi-transparent walls
Edit : I did a small bug-fix update to avoid resetting of the lap counter when falling and enabling semi-transparency on the back of the walls. Enjoy!

Ratings
| Overall | 870th | 3.159⭐ | 24🧑⚖️ |
| Fun | 431th | 3.455⭐ | 24🧑⚖️ |
| Innovation | 906th | 2.955⭐ | 24🧑⚖️ |
| Theme | 801th | 3.295⭐ | 24🧑⚖️ |
| Humor | 946th | 2.118⭐ | 19🧑⚖️ |
| Mood | 1052th | 2.559⭐ | 19🧑⚖️ |
| Given | 19🗳️ | 21🗨️ |
Bailing things up (going out of bounds) and general swapping between players could really proceed a bit faster.
Oh and you can kind of abuse the unstuck menu option to flap yourself over larger jumps. That was a bit more fun than just hit and pray.
@YinYin While I had to fix a bug, I also made the invisible walls semi-transparent, it should be a lot better now! Sure you can abuse the unstuck option but as I had no time to code the collision system myself, I just dealt with it.
@RAFFE I thought about it but I just don't know what to put as background / skybox. This is my first "complete" 3D game so... :sweat_smile:
@ursagames I don't know why I did not let the player choose 1 player, as it should work well. Will update it later for a better post-jam version!
@HS_Dave I played with two friends on Tuesday and we indeed had a lot of fun! Hitting on each other and jumping everywhere we could to find shortcuts. And yeah it's closer to golf: I had ideas to make it closer to a race at first but had no time to complete.
@PSiv That's a lot of good advices! I'll take them into account as I'm improving the game for a better post-jam version. I must admit I am pretty proud :) Thanks!
For improvements, perhaps the camera could be slowed down a little? A small touch puts it underground and it's hard to get it right again. Also I think the mouse would sort of get constrained by the edges of the screen or something because I would try to push further and it would get stuck.
Bonus screenshot of me landing the disc on its edge - 
I liked a lot the fact that you don't start from the beginning but got 'infinite' trys for each shot.
It would be great to have a single player or test round option where you just count the total shots needed or the time.
Well done indeed, had much fun playing it (albeit alone)
I might save this to play with some friends, it looks like a perfect multiplayer game where you can cheer and laugh about the missed shots :p
This is a fun little golf game. It would be nice if knocking your opponent off actually did something to them though.
I think you were going for a pool + racing game, but the visuals do not reinforce this. I recommend changing the wall if you can as well as the model for the players. The scale of the pattern on the wall didn't match the aesthetic of the pucks. I understand if it was a placeholder, but I think the game would feel much better with a 3D model for each player. Most of the levels felt sized right, but the brick pattern was too small and made it feel like everything else was giant in comparison.
The controls were hard to use. I'd encourage the power meter to be charged by the length of time the mouse button was held instead of having to move the mouse forward to load the meter. That didn't feel intuitive and made me waste several turns in the beginning trying to make my puck move. There was no visual indication who's turn it was, so it made it hard to tell whether any action happened if you didn't fling the puck.
In the stream, both players had a hard time controlling the mouse. We had full movement, and it made us frequently go through the floor and walls which was quite disorienting. Is it like this in the Windows version?
Overall I like the proof of concept, and the effort you put into making levels that were the right length for the size of the pucks. With a few tweaks, this is on its way to being a good little game. I hope you keep working on it.