MORE BLOOD by generalvivi

[raw]
made by generalvivi for LD 40 (COMPO)

YOU LIVE BY THE BLOOD, YOU DIE BY THE BLOOD.

In this game you can only live and shoot while on Blood. The more blood you spill the faster you become, the more it will attract enemies, causing the difficulty to spike. Your goal is to spill 1000 gallons of blood in this tiny arena. Will you have what it takes?

MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD

EDIT: THIS ENTRY USES THE DEFAULT UE4 PLAYER HANDS AND WEAPON WITH MATERIAL TWEAKS. ( I ran out of time T_T)

Controls: Standard FPS [W,A,S,D] left mouse to shoot. Spacebar to jump.

Twitter : @generalvivi DOWNLOAD: https://www.dropbox.com/s/675ajz01ii1lnwt/MoreBloodGame.zip?dl=0

arena<em>clean.JPG action</em>1.jpg

Play through video of Final Submission https://www.youtube.com/watch?v=zx1sGbPYiNc

Older video before environment art. https://www.youtube.com/watch?v=Gnkh_3dOVpM

Ratings

Overall 408th 3.25⭐ 34🧑‍⚖️
Fun 215th 3.531⭐ 34🧑‍⚖️
Innovation 301th 3.258⭐ 33🧑‍⚖️
Theme 406th 3.306⭐ 33🧑‍⚖️
Graphics 342th 3.283⭐ 32🧑‍⚖️
Audio 119th 3.569⭐ 31🧑‍⚖️
Humor 222th 3.086⭐ 31🧑‍⚖️
Mood 209th 3.35⭐ 32🧑‍⚖️
Given 30🗳️ 25🗨️

Feedback

Wibblymat
04. Dec 2017 · 14:07 UTC
I liked the style and the gameplay. However, I wasn't really sure that the gun and arm models were made in the 48 hours, because they are amazing. I was going to look in the source for evidence but you haven't published it!
ConorOD
04. Dec 2017 · 14:14 UTC
Love the concept, the graphics, the soundtrack, and how smooth it plays. Would love to see this expanded upon in the future - has the potential to be really great!
🎤 generalvivi
04. Dec 2017 · 14:22 UTC
@Wibblymat , yes! I forgot to mention this, thanks. I am using the default UE4 character hands / gun. I unfortunately ran out of time.
DrFallos
04. Dec 2017 · 16:28 UTC
feel like I'm Blade. one thing that needed is melee attack. good game
🎤 generalvivi
04. Dec 2017 · 16:31 UTC
@drfallos , there is a hidden push mechanic built into the right mouse click. Easier for you to move small units around to areas with no blood.
SvartTand
04. Dec 2017 · 16:37 UTC
Well the idea is good but it looks a bit unfinished considering you have used some pre made stuff. The enemies were cylinders and orbs that shot bullets. I didn't really know what I was supposed to be doing during the first round, But after some trial and error I figured it out. I think you went a little bit overboard with the texts because they became very distracting and irritating when bullets started flying from random locations. The sound and music fits well with the game.

Despite my criticism its still a cool game.
🎤 generalvivi
04. Dec 2017 · 16:47 UTC
@svarttand , thanks for the feedback! The text is definitely overboard XD. In an odd way, I think it's the only thing that really adds to the difficulty besides the enemies that spawn.
Strelly
04. Dec 2017 · 17:29 UTC
Cool game, if it was faster paced it'd even remind me of Doom to some degree, maybe you could continue to work on this after the jam, it has potential in my opinion, good job!
🎤 generalvivi
04. Dec 2017 · 17:47 UTC
@strelly , thanks for the feedback! Atm, the start is very slow to help teach players the mechanics before throwing them into the deep. Late game is very intense and fast. Your gun eventually speeds up to shoot very rapidly to help counter the amount of enemies that are spawning.

I might consider more actions aftewards, thanks!
Gris
04. Dec 2017 · 18:38 UTC
Enjoyed the high pace of the game. Impressed that you were able to design all of that so quickly it looks very cool. I would appreciate an exit or mute button. I didn't see it at least. Congrats on the game!
Mark Kennedy
04. Dec 2017 · 20:58 UTC
Good work. Random question: Did you use blueprints at all for this?
ditzel
04. Dec 2017 · 21:00 UTC
I like the camera movement and the sound. Keep up the good work.
🎤 generalvivi
04. Dec 2017 · 21:10 UTC
@mark-kennedy , yes! The entire thing was done using only blueprints :) I'm not a coder, so this is generally how I get things done! Thanks for testing!
pst723
04. Dec 2017 · 22:40 UTC
I really liked the aesthetic. Managed to get to 1000 blood after a few tries. I felt the game was well balanced. Wish bullets were a bit more obvious though - at first I was getting my ass shot without even noticing where they come from, until I learned that I should just run around all the time and then I'm safe.
nikchernyakov
04. Dec 2017 · 22:48 UTC
All notes that I have is already wrote in comments. I don't know what I can add.

Anyway, I liked it.
I find interesting that you must to stay on blood.
So, upgrade and full this game more content. And keep up with this big satisfying blood text on screen and all this theme.
Handle
04. Dec 2017 · 23:09 UTC
Clever idea, well executed for the most part. The flashing screen shader was a bit much, though I like it in concept. Maybe if the color change was a little more subtle it would be less seizure-ific.
Split82
05. Dec 2017 · 12:24 UTC
Nice idea, solid gameplay and fun. Great job.
Michal Ferko
05. Dec 2017 · 13:59 UTC
It's fun, I like the idea of being able to shoot, but I think it would work better in larger levels where you have to think carefully WHERE to kill enemies.

However, my eyes hurt from the flashing screen, it's too much to play for longer than 5 minutes.
oliverlevay
05. Dec 2017 · 15:52 UTC
Cool concept. It's a shame that you had to use the default stuff from UE4, I'd rather play with wonky looking models and wonky feeling controls than ripped assets.
MrLeePerry
05. Dec 2017 · 21:25 UTC
Really nice work! It totally ended up as "gory splatoon", which is such a great general idea for a game.

The super over the top UI elements still bust me up. Aaaaaaaall the subtlety :)
randomphantom
07. Dec 2017 · 15:27 UTC
Solid entry, nice shaders and effects that really made the game pop! The bullets were a little too inconspicuous for my liking though.