Defrag by Guillaume Gomez

Did you think your computer defrag process was all about code and stuff? This game is here to show you that when we're running out of space, and the computer needs cleaning, there is a lil' guy who goes on a great adventure to help us...
Between traps and pitfalls, our small friend will have to make his way out of the disk through its different slices. Time boosters and special slice specific glitches (music/video...) will make your journey even trippier!
Thank you very much for playing our game, we hope that you'll have a lot of fun with it!

Dev Process
We decided to go in a computer related theme (50% of the team is developers, they were pretty convincing), and with the vision of the good old defrag tool, the idea just.. came up!

It was all an adventure for 4 of the 5 devs who had never used Unity before, but in the end it went fairly smooth and we were able to create this game, packed with awesome graphics and soundtracks full of a dark synthwave/Tron-ish vibe made on the fly over the weekend!
Controls
| Action | key | | -------| --- | | Move clockwise | Right Arrow | | Move counter-clockwise | Left Arrow | | Jump | Up Arrow | | Slide | Down Arrow | | Attack | Space |
Team
| Member | Role | | ------ | ---- | | Florian Coulouma | Game Design | | Thibault Palluet | Game Design | | Corentin Bescond | Graphics| | Leo Delisle | Graphics | | Baptiste Tiers | Programming | | David Maidenberg | Programming | | Guillaume Gomez | Programming | | Raphael Beltrand | Programming | | Victor Goya | Programming | | Terence Toussaint | Sound Design |
Ratings
| Overall | 437th | 3.536⭐ | 44🧑⚖️ |
| Fun | 539th | 3.286⭐ | 44🧑⚖️ |
| Innovation | 129th | 3.774⭐ | 44🧑⚖️ |
| Theme | 987th | 2.939⭐ | 43🧑⚖️ |
| Graphics | 160th | 4.143⭐ | 44🧑⚖️ |
| Audio | 115th | 3.817⭐ | 43🧑⚖️ |
| Humor | 901th | 1.603⭐ | 31🧑⚖️ |
| Mood | 266th | 3.5⭐ | 43🧑⚖️ |
| Given | 64🗳️ | 7🗨️ |
Great gameplay & music! loved ur idea and game.:)
The round level is quite challenging.
Nice work!
However, it's pretty confusing to control, especially when the character gets to the bottom part of the circle. Why didn't you just make the stage that rotates, keeping the player standing/running/jumping/sliding in the same place?
We will fix it in a post mortem version.
More importantly, thank you all for your feedback :heart:
I did not understand too much the effects of bonus/penalties, and sometimes sliding acts weird, but overall really fun.
Controls were a bit difficult tho but this is a good challenge, great work ! :D
Other than that, the game is top notch, the music complements the mood you are trying to set.
Just the attacks while jumpig were a bit clunky.
This idea was so so good and graphics were realy nice too.