Eye to Eye by Rydough
Two little eyes battle it out as the tension, as well as the slow-moving but deadly acid, constantly rises.

How to Play
- start turn - Return
- move - left and right arrows or A and D
- jump - up arrow or space
- aim - mouse / touchpad
- fire - left click on mouse / touchpad or left Ctrl
A simple but atmospheric turn-based platformer. Compete against a friend or your alternative personality. Strategically think through your turns and try not to disintegrate as you're slowly running out of space.
Bug Fixes
- made acid to wait until the first turn starts to let players morally prepare for what's comming
- resolved minor background pixel imperfections to avoid perfectionists' resentment
Credits
Andreas Ragen Ayal - project lead, programming, game design
Hendrik Eerikson - programming, game design
Raido Uudel - art
Mykola Herasymovych - sound
Special thanks to APT GameGenerator for their great support.
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In case the web version doesn't work in Chrome, try using Mozilla Firefox.
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Soundtrack: https://soundcloud.com/mykola-herasymovych/eye2eye-soundtrack
| Windows | https://metsakutsa.itch.io/eye-to-eye |
| HTML5 (web) | https://kolebas.itch.io/eye-to-eye |
| Original URL | https://ldjam.com/events/ludum-dare/42/eye-to-eye |
Ratings
| Overall | 672th | 3.31⭐ | 23🧑⚖️ |
| Fun | 884th | 2.929⭐ | 23🧑⚖️ |
| Innovation | 941th | 2.833⭐ | 23🧑⚖️ |
| Theme | 712th | 3.357⭐ | 23🧑⚖️ |
| Graphics | 301th | 3.881⭐ | 23🧑⚖️ |
| Audio | 315th | 3.375⭐ | 22🧑⚖️ |
| Mood | 812th | 2.868⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 11🗨️ |
First I thought it was possible to climb back up the pit because the eye slowly slides down when navigated against a wall. Might be a good idea because losing time by the fall is enough risk in my opinion.
Other than that: great job!
Great job on finishing the game! not everyone can do that, you guys should feel proud.
Characters felt little bit broken though, one was missing eyeball and another was missing gun graphics?
forgot to say it feels slow between character swap, and to press return to gain control of the player
could in all be thrown away completely in my opinion! Argh, sorry for the big critisism block of text
here, I just want to give some food for thoughts!
I love Worms so I liked this. Although once you hit the other guy your turn runs out, so you do not have much opportunity for running away. Sadly I did not have any friends to test this so I had to play against myself :frowning2: Because of this, all rounds were relatively short and the acid did not play much role. It would have been nice if it would have risen faster, but perhaps you have balanced it for two individual players.
Top points for the music!
- controls - would have preferred some other key instead of "return" to restart. For example "r", because it is closer to wasd and I wouldn't have to move my arm
- the game didn't seem to have any sound on firefox
Overall, I would definitely like to play this game if it was polished some more and perhaps option to play against AI was added, because I got no friends to play with.